It would seem to me (somebody who knows squat about stock trading) that a warning screen would be much more beneficial for stock trading software than it is for an online video game.
I'd imagine in the case of the stock trader, where quick reaction is valued, he'd have quickly entered whatever key combo is necessary to dismiss it the warning and made the same mistake.
Alarm fatigue is an important design consideration, but not a reason to not put warnings at all (given that this isn't amenable to an "Undo" button, which is preferable when possible).
You shouldn't fix an issue like this with UI validation alone - it needs to go between the component that creates orders and the stock exchange, so that it also protects against software bugs. For instance, a possible bug is a developer multiplying the order size by the lot size in the backend, when it has already been multiplied in the frontend, causing huge orders to be sent. Sanity checks can catch this.
Automated trading systems have traditionally been under a lot of scrutiny, and nobody in their right mind would run one without sanity checks and a kill switch. That incident taught Mizuho that manual trading can, in fact, also be quite dangerous :)