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Re:Daydream – Google VR by threeseed on Tuesday October 04, 2016 @03:39PM (#12638664)
The PS4 Pro should easily be able to match the resolution and frame rate for VR to work well.
Re:Daydream – Google VR by verbify on Tuesday October 04, 2016 @03:57PM (#12638854)
According to this thread:

http://www.tomshardware.co.uk/answers/id-3180987/ps4-pro-equ...

The GPU in the PS4 pro will be the RX480 desktop-equivalent graphics card. This has a slight lower passmark than the Nvidia GTX 970, which is the minimum spec for the HTC Vive.

Of course, it's not like and like - you can't just compare cards like that, and Playstation have the advantage of controlling the hardware and software configurations (which has always been an advantage for consoles), but saying it easily has the resolution and framerate sounds suspect - I expect it will just about have the resolution and framerate.

I'll find out in a week - I'm going to the Playstation Future of Gaming Tour, and I'll be able to compare it to the Vive with a 970.

Re:Daydream – Google VR by MBCook on Tuesday October 04, 2016 @03:59PM (#12638880)
The PSVR also has lower resolution, so that level of power goes further than it would with the Vive.
Re:Daydream – Google VR by verbify on Tuesday October 04, 2016 @05:31PM (#12639662)
I thought the resolution was also tied to motion sickness, but I could be wrong.

I've noticed on benchmarks that the relationship between resolution and framerate is exponential - so a lower resolution will go a long way to a higher framerate.

Re:Daydream – Google VR by ryandamm on Tuesday October 04, 2016 @06:31PM (#12640133)
The PSVR also specs 120 fps (and is capable of it), whereas Oculus and the Vive are at 90.
Re:Daydream – Google VR by imtringued on Wednesday October 05, 2016 @05:10AM (#12642502)
On average the AMD cards have better DirectX 12 performance. This could make them more future proof.