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Re:Daydream – Google VR by verbify on Tuesday October 04, 2016 @05:31PM (#12639662)
I thought the resolution was also tied to motion sickness, but I could be wrong.

I've noticed on benchmarks that the relationship between resolution and framerate is exponential - so a lower resolution will go a long way to a higher framerate.

Re:Daydream – Google VR by ryandamm on Tuesday October 04, 2016 @06:31PM (#12640133)
The PSVR also specs 120 fps (and is capable of it), whereas Oculus and the Vive are at 90.