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Re:Writing for Half-Life by M_Grey on Monday October 03, 2016 @10:05PM (#12632840)
I think that's why Half Life 3 is still so desirable for so many who were influenced by that story, despite the reality that it's almost certainly never going to be made.

By the way, is Yahtzee still slumming it on the Escapist, or has he done the Patreon thing like Jim? He always seemed too good for that place.

Re:Writing for Half-Life by dyates on Tuesday October 04, 2016 @03:10AM (#12633805)
The Escapist really is a sad story. Back when it started in PDF form in 2005, it was intended to be a high-brow gaming magazine with no news or reviews, just in-depth articles about trends in games. This was compromised when they started doing just those other things, but for a long time they at least didn't include numeric scores in reviews like everyone else (until they compromised on that).

And for a long time even after it became a website, they had a weekly magazine with some really good articles. But that gradually got pushed further and further out-of-focus in favour of more videos until they basically stopped doing it entirely. And then of course they lost most of the worthwhile video series and now it's just a bland gaming press site with Yahtzee.

Re:Writing for Half-Life by digi_owl on Tuesday October 04, 2016 @03:47AM (#12633938)
And imo he seems to be stuck in a rut.

His early videos seemed to be interesting, but these days every video is an excuse to rant about clueless game company execs and overweight manchilds.

Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @06:36AM (#12634515)
???

He does that sometimes, but certainly not every episode.

Re:Writing for Half-Life by m_mueller on Tuesday October 04, 2016 @12:36AM (#12633369)
I don't think 'never' is very realistic. HL3 would be the perfect killer app for selling Vive VR headsets, I'm reasonably sure they are working on something like that. Although Portal does actually make more sense in terms of how the transport mechanics can work together with a VR rigged room, however HL3 could easily introduce a teleport mechanic as well based on its backstory.
Re:Writing for Half-Life by M_Grey on Tuesday October 04, 2016 @01:34AM (#12633503)
All of that is true, but consider that in the years since HL2 came out, that anticipation and fan theories have gone through the roof and back again. Valve has since stopped being a developer, and prints money with Steam, and a big part of the goodwill they garner has to do with their reputation as sterling game devs.

Now, you have to ask if HL3 could ever hope to meet the expectations of the modern gamer, many of whom were probably just born when HL2 was big and have no real connection to it. What do they have to gain from it? What do they have to lose? I'd argue that they're making so much money now they don't particularly need the expense and risk of developing a game that, even if it is quite good, stands to potentially harm their reputation.

Re:Writing for Half-Life by m_mueller on Tuesday October 04, 2016 @02:33AM (#12633685)
I don't think it's quite true that Valve has completely given up on developing. Their last release is Dota 2 from three years ago. If you follow the rumor mill, there's often asset leaks going out from various source updates to TF and Dota2 - development certainly hasn't stopped, it just seams that they only announce something when they know they have something that sets new standards.
Re:Writing for Half-Life by aethr on Tuesday October 04, 2016 @03:49AM (#12633941)
Valve released a complete engine rewrite for Dota 2 only about 12 months ago, Dota 2 Reborn. They also release major game updates regularly.

Aside from Steam, Valve (the developer) seems to be putting a lot of focus on esports right now. Many of the recent updates to Dota 2 seem to be new features and quality of life improvements for casters and spectators.

Re:Writing for Half-Life by M_Grey on Tuesday October 04, 2016 @12:03PM (#12636508)
You're right, and I phrased that badly. I should have said that they're continuing development for their existing properties, but not developing new games.
Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @06:37AM (#12634519)
Indeed. It's the Duke Nukem effect.
Re:Writing for Half-Life by k00pa on Tuesday October 04, 2016 @02:04AM (#12633574)
HL2 is good old FPS game.

There is no way in hell they could release it as a VR game and not as regular FPS game. That would be just really bad move from Valve.

Re:Writing for Half-Life by NinjaKitten on Tuesday October 04, 2016 @11:48AM (#12636408)
Half Life 3 will be made, in about the same way humanity will solve climate change. Which comes first remains to be seen.
Re:Writing for Half-Life by alkonaut on Tuesday October 04, 2016 @07:13AM (#12634669)
> almost certainly never going to be made

Wait, why is that? Isn't this 2016 where any game or movie that is even a little successful, must inevitably have successors?

How could valve motivate not making a game that would sell like hotcakes no matter how terrible it is? Sure, it would have enormous expectations, but that's true of all movie sequels (yet most suck). Is the value of Valve currently based on a game they'll never make, because it' can't live up to expectations? That would be an odd situation!

Even if Valve decides against ever doing HL3, could they afford not to sell the franchise? It must be worth a TON to e.g. Microsoft who could use the title it to push xboxes or VR headsets or whatever.

Re:Writing for Half-Life by Normal_gaussian on Tuesday October 04, 2016 @08:25AM (#12634985)
I think Valve are very aware that their PR relies on them being seen as game devs. Their customer service is genuinely appalling. One of the major things keeping Steam in power is the refusal of players to consider using other platforms.

If they were to sell the HL franchise they risk losing a lot of customer support overnight. They would no longer be game devs, whose blunders can be excused because of their amazing games, they are money grabbers willing to whore out their franchises for short term cash grabs. The risk to the Steam platform just doesn't seem worth it.

If they were to sell it MS would be one of the worst destinations for it. If I were in their shoes I would likely explore having a smaller studio build it. A sale to MS could only be viewed as financially motivated and the quality of the game produced is almost certain to suffer.

However if I were them I would keep it as an ace up the sleeve to bring the masses to a new H/W platform Valve bring out. Such a release could seal the platform that wins its generation of consoles.

Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @09:08AM (#12635202)
...However, if HL3 becomes console exclusive, Valve will lose the PC hardcore demographic that makes up their fanbase. I myself would never forgive them. This Steam Controller is okay, but keyboard and mouse is really the only way to play FPS.
Re:Writing for Half-Life by Normal_gaussian on Tuesday October 04, 2016 @03:42PM (#12638696)
I was thinking more of a VR transition, where it is still a PC game yet they are hawking some custom hardware in the goggles.

So the next generation of consoles or so they release a steam machine with VR tools and their 'next gen' games.

So still PC, but packagable for console users

Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @04:34PM (#12639235)
Potentially. However, VR in traditional games hasn't been solved yet, and may not be for many years.
Re:Writing for Half-Life by sangnoir on Tuesday October 04, 2016 @01:00PM (#12637027)
> How could valve motivate not making a game that would sell like hotcakes no matter how terrible it is?

I think it mostly boils down to Valve being a privately held company that is not under pressure to meet arbitrary quarterly financial targets. The article is quite clear that Gabe Newell gutted HL a few months before the original release date rather than deliver a game that wasn't quite "there" yet.

Additionally, if Valve have maintained their notoriously flat structure, HL3 will need to acquire critical mass /buy-in within Valve before it can make it out the door.

> Even if Valve decides against ever doing HL3, could they afford not to sell the franchise?

Yes, as long as Steam remains a money printing machine, they will not be desperate.

Re:Writing for Half-Life by jon-wood on Tuesday October 04, 2016 @08:10AM (#12634930)
The value of Valve is in Steam, Team Fortress hats, and DotA skins.
Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @09:06AM (#12635195)
No, that's where the money is. The value is in the actually good games.
Re:Writing for Half-Life by GarrisonPrime on Monday October 03, 2016 @10:10PM (#12632857)
Still at Escapist. Mayhaps it's inertia, or possibly a contractual thing. No se.
Re:Writing for Half-Life by eropple on Tuesday October 04, 2016 @04:38AM (#12634107)
He gets paid decently (and on time, unlike most of the people who've worked for them) and, I've been told, doesn't actually make his own videos--just does the voiceovers. That sounds like a pretty easy gig.
Re:Writing for Half-Life by qwertyuiop924 on Tuesday October 04, 2016 @06:39AM (#12634529)
Huh. I was pretty sure he did the videos. Maybe he just storyboards them now?

Ah well, maybe he'll finally use that free time to make a proper version of Cell. Because the demo of that game was really cool.

Re:Writing for Half-Life by M_Grey on Monday October 03, 2016 @10:14PM (#12632882)
Yikes, oh well, as long as he's on Youtube as well I suppose it doesn't matter. Thanks for the info.