Re:Writing for Half-Life
by qwertyuiop924 on Tuesday October 04, 2016 @09:08AM
(#12635202)
...However, if HL3 becomes console exclusive, Valve will lose the PC hardcore demographic that makes up their fanbase. I myself would never forgive them. This Steam Controller is okay, but keyboard and mouse is really the only way to play FPS.
Re:Writing for Half-Life
by Normal_gaussian on Tuesday October 04, 2016 @03:42PM
(#12638696)
I was thinking more of a VR transition, where it is still a PC game yet they are hawking some custom hardware in the goggles.
So the next generation of consoles or so they release a steam machine with VR tools and their 'next gen' games.
So still PC, but packagable for console users
Re:Writing for Half-Life
by qwertyuiop924 on Tuesday October 04, 2016 @04:34PM
(#12639235)
Potentially. However, VR in traditional games hasn't been solved yet, and may not be for many years.
If they were to sell the HL franchise they risk losing a lot of customer support overnight. They would no longer be game devs, whose blunders can be excused because of their amazing games, they are money grabbers willing to whore out their franchises for short term cash grabs. The risk to the Steam platform just doesn't seem worth it.
If they were to sell it MS would be one of the worst destinations for it. If I were in their shoes I would likely explore having a smaller studio build it. A sale to MS could only be viewed as financially motivated and the quality of the game produced is almost certain to suffer.
However if I were them I would keep it as an ace up the sleeve to bring the masses to a new H/W platform Valve bring out. Such a release could seal the platform that wins its generation of consoles.