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Re:Show HN: OverThrown – A multiplayer turn based strategy game by Kiro on Saturday September 10, 2016 @08:17AM (#12468847)
You should make it possible to inspect games without an account. I love that you've made your Trello open btw! Very cool to have it next to Facebook and Twitter.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by emilsedgh on Saturday September 10, 2016 @11:22AM (#12469603)
You just should find the game ID you want to spectate and browse this:

https://overthrown.io/game/:id

Like

https://overthrown.io/game/38c752cf-40a2-4dd1-8c97-631dd56a4...

You can find game id's in the Websocket frames using inspector tools on chrome.

Nothing interesting though. I think most games have just begun and with 12h turns not much has happened yet.

Re:Show HN: OverThrown – A multiplayer turn based strategy game by chii on Saturday September 10, 2016 @12:30PM (#12469888)
this should be linked in the games list!
Re:Show HN: OverThrown – A multiplayer turn based strategy game by jkmcf on Saturday September 10, 2016 @02:13PM (#12470290)
I was spectating w/ Chrome and it figuratively melted my late 2015 MBP (sans discrete graphics card). I hate to think what this would do to a mobile device's battery.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by ben_jones on Saturday September 10, 2016 @07:38PM (#12471395)
The curse of HTML5 games. It's a damn shame because it would've become a great medium. My tin foil hat theory is that it was purposely sidelined so it wouldn't detract from the mobile gaming craze that was growing at the time.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by wetwiper on Saturday September 10, 2016 @09:22AM (#12469063)
Seconded. At least some screenshots, a video or two of game play, and a general story and game play idea, would help a lot for potential players to determine whether they would be interested or not. I don't want to have to create an account just to figure out if I would be interested in playing the game.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by a-nikolaev on Saturday September 10, 2016 @04:19PM (#12470719)
I signed up for the game. But while waiting for my game getting started, I found this link for spectating and read the docs, and you know what, this is one of the least fun games one could design, imo. Otherwise they would show how it plays I guess, and everything. Look:

Let's compare to the game Risk. In Risk, when two armies fight, the outcome is randomized with dice rolls. Here the outcome is totally deterministic, the larger army always wins.

Another basic combat mechanics is Rock-Paper-Scissors (Age of Empires and many other strategy games used this mechanics). You could have three kinds of military units with their strengths and weaknesses. There is no such a thing here, you just have plain soldiers and workers.

The only potentially good thing about this game is the alliance part. Still it remains unclear does it really add anything to the game mechanics or not..

Re:Show HN: OverThrown – A multiplayer turn based strategy game by yaur on Saturday September 10, 2016 @05:28PM (#12470970)
I haven't had a chance to look at it yet, but it sounds more like diplomacy than risk.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by a-nikolaev on Saturday September 10, 2016 @06:39PM (#12471199)
Yeah, I guess so, you are right.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by dan335 on Saturday September 10, 2016 @08:36AM (#12468917)
Yep, I'll add it to the list. Here's a game you can view.

It will look a little broken but should be viewable.

edit: Removed link, tons of people coming from hacker news.

Re:Show HN: OverThrown – A multiplayer turn based strategy game by yelnatz on Saturday September 10, 2016 @08:33AM (#12468902)
Yea the option to spectate would be good for people like me who just want to see what the whole thing is about.
Re:Show HN: OverThrown – A multiplayer turn based strategy game by nashashmi on Saturday September 10, 2016 @02:37PM (#12470373)
I wish there were a temp game for 3 or 4 minutes to sample the thing and it would require 2-5 players. This would make it easy to learn what happens instead of waiting 6 hours.