Stephenson's novels in general are like this, although Cryptonomicon for one certainly has better character development than Snow Crash: they're a disorderly jumble of whatever ideas Stephenson thought were interesting at the time, wrapped in a skin of plot, and enfleshed in the characters that surround, encounter, and explore them. Stephenson sometimes jumps the rails entirely, writing long monologues, dialogues, and digressions that barely refer to the characters or plot at all, just because he thought the ideas were neat (most of Randy and Pontifex's discussions in prison, The mathematics of Alan's bicycle chain, a good stretch of Hiro's discussions with the Librarian (although nowhere near all of them), and Hiro's adventures in Flatland on the raft (you can just feel the seeds of In The Beginning Was The Command Line, struggling to get out)), or for reasons known only to him (probably because he thought it was funny) (the TP memo, the stockings/Van Eck... thing). To some people this may be seen as a disjointed, overhyped, overcomplicated mess, but to the right sort of mind, it's an almost magical experience.
Curiously, these sorts of people tend to be heavily into computing, which is why Stephenson pervades that culture.
Or that's wrong, and I'm just completely mad. That's also a possibility.
Obviously the craft and virtue of that kind of thing is in the relationships of the concept to other elements of the tale, both human and non-human. This I think Stephenson does very well, but I can appreciate that for someone who doesn't extend subjectivity largesse to abstractions, it can be tedious to read wikipedia-like explositions, no matter how well done. :-)
Don't get me wrong - I don't mean to say that all of Stephenson can be encompassed in those two words. Were that the case, he wouldn't have had to spend time writing books. I mean only that, if you're looking for a handy way to convey a primacy of idea over character in what an author chooses to explore, "high concept" is an adjectival phrase commonly understood to carry that meaning. Might save you some time, is all. (And, on the Internet of 2016, a dictionary is never far away...)
I've heard his critics complain about this, amd I'm not sure they realize it's what makes him popular.
I'm not sure if that was intended or not, but it seems appropriate.
I'm not super fond of the way he ends things, but the journey along the way always has fun side trails to explore.
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Yeah, his novels don't end, they just kind of stop. It's the same problem Porco Rosso and several They Might Be Giants songs have. This was particularly noticable in Cryptonomicon: It felt like it was building up to a climactic ending that didn't happen (which isn't to say the ending wasn't climactic, it just wasn't climactic enough to feel like a payoff to that buildup).
The closest thing I've got to a newsletter, or blog, or whatever, is the inane, insane, smart, stupid, and ridiculous comments that I post into the mass of such comments that is HN. So you may see me around.
Everybody listened to Reason.
Tron 2 wasn't so bad when you consider that it gave a lot of screen time to Olivia Wilde.
I don't want to hate it, but I don't feel like I was given a choice.
At least we got a good Daft Punk album out of it
I've found that Snow Crash is one of those books that pretty strongly divides readers. Some people are very fond of it; others bounce off of it, often commenting that something about it rubs them the wrong way. Not many readers are in the middle.
I'm definitely in the former camp, even though I can see the book's weaknesses from a writing perspective. In the essay, I wanted to express some thoughts on why the book's fans respond to it, to the point that it has been rather influential in the world beyond fiction.
The book outlines a world where franchisers run everything, including jails. It's a cookie-cutter world; instances of each franchise are very standardized, and this is a plot point. The hero delivers pizza for the Mafia run pizza franchise, when he's not hacking code. The heroine is a 15-year old skateboarding courier girl with a really good skateboard.
There's a big virtual world, run partly by the Special Interest Group on Graphics of the Association for Computing Machinery. The VR world is a lot like Second Life but with VR and better graphics; you can buy real estate and build. The hero spends a lot of time in there, but that's not where the plot happens.
The Big Bad is a mega-preacher who has a visual data pattern which allows him to take over, or at least crash, human brains. This involves info from ancient gods and such. He's trying to take over the world.
It's a great exercise in literary world-building; the plot isn't much and there's little character development.
A movie was in development, but it didn't happen. It would be great to see it done it today, now that the graphics are good enough. Would definitely have been better than Tron 2.