Re:Fluid Simulation (with WebGL demo)
by phleet on Tuesday September 06, 2016 @01:49PM
(#12437822)
(Author here) I cheated: to prevent that steady state (since it's ugly), I have 3 dye injectors strategically placed, causing certain areas to get redder, greener, and bluer over time.
Without that, yes, it turns into a muddy grey.