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Re:Smaller and faster data compression with Zstandard by wolf550e on Wednesday August 31, 2016 @04:14PM (#12401147)
For "compress once, decompress many times" workloads like game assets, you might want to check out Oodle, a proprietary library that kills zstd in decompression speed while achieving better compression ratios.

http://cbloomrants.blogspot.com/2016/07/introducing-oodle-me...

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