Re:Smaller and faster data compression with Zstandard
by wolf550e on Wednesday August 31, 2016 @04:14PM
(#12401147)
For "compress once, decompress many times" workloads like game assets, you might want to check out Oodle, a proprietary library that kills zstd in decompression speed while achieving better compression ratios.
http://cbloomrants.blogspot.com/2016/07/introducing-oodle-me...
This is with brotli level 1, by the way. My understanding is that brotli is pretty quick through the first few levels, but the levels that ask for the highest compression are insanely slow (which is a valuable thing to have as an option, for things like game assets or something, which are compressed once and delivered many times!)