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Re:What to use instead of std::set [pdf] by Roboprog on Thursday August 25, 2016 @12:07PM (#12360160)
Suggested title: "Why you shouldn't use set in C++ STL, ..."
Re:What to use instead of std::set [pdf] by ginko on Thursday August 25, 2016 @12:32PM (#12360361)
Or just "Why you shouldn't use std::set, ..."
Re:What to use instead of std::set [pdf] by Roboprog on Thursday August 25, 2016 @12:34PM (#12360378)
That, and C++ just isn't my cup of tea. Meyer's "Effective C++" book convinced me of that quite some time ago.

If I was in the video game industry, I guess it would be the only game in town though. Glad I'm not.

Re:What to use instead of std::set [pdf] by Impossible on Thursday August 25, 2016 @01:22PM (#12360758)
While AAA games haven't given up C++ and probably won't for a long time, many games in the indie and mobile space are made without any of the creators writing a line of C++, in favor of C#, Lua, Java or Javascript.
Re:What to use instead of std::set [pdf] by dang on Thursday August 25, 2016 @01:44PM (#12360950)
Ok we used that above and took out the linkbait "why", "shouldn't", and "you".
Re:What to use instead of std::set [pdf] by Roboprog on Friday August 26, 2016 @01:12AM (#12364345)
Cool. Not saying it was an "inappropriate" title, just that it was about a particular implementation.