Re:The Amiga Boing Ball Explained
by hansjorg on Sunday August 21, 2016 @12:45PM
(#12331532)
If I remember correctly, the offsets were measured in words (16 bits on the M68k), and then you had scroll registers where you could offset with 0-15 pixels.
This was complicated a bit since you only had two scroll registers, one for even and one for odd bitplanes.
This was complicated a bit since you only had two scroll registers, one for even and one for odd bitplanes.
No idea how this was implemented in hardware.