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Re:The Amiga Boing Ball Explained by afandian on Sunday August 21, 2016 @12:08PM (#12331375)
The offsets were measured in bits rather than bytes? That must have been a lot of engineering work.
Re:The Amiga Boing Ball Explained by hansjorg on Sunday August 21, 2016 @12:45PM (#12331532)
If I remember correctly, the offsets were measured in words (16 bits on the M68k), and then you had scroll registers where you could offset with 0-15 pixels.

This was complicated a bit since you only had two scroll registers, one for even and one for odd bitplanes.

No idea how this was implemented in hardware.

Re:The Amiga Boing Ball Explained by pjc50 on Monday August 22, 2016 @10:36AM (#12336587)
Not particularly. Think of the display as a "stack" of monochrome one-bit-per-pixel images. Then bit offsets become completely natural.
Re:The Amiga Boing Ball Explained by afandian on Sunday August 28, 2016 @10:20AM (#12376614)
I was thinking in terms of word alignment and synchronisation issues.