Re:Ask HN: Best passive income method for a solo developer?
by benguild on Friday August 19, 2016 @05:53AM
(#12318953)
Seriously, this. This post is so misleading, hah. All of this assumes traction.
Re:Ask HN: Best passive income method for a solo developer?
by amelius on Friday August 19, 2016 @08:13AM
(#12319482)
The sad bit is that the party who can actually provide transparency in these matters (Apple) has an incentive to keep the numbers secret, so developers keep coming and taking a chance at launching an app.
Re:Ask HN: Best passive income method for a solo developer?
by evilduck on Friday August 19, 2016 @09:51AM
(#12319954)
I think a lot of people just build for themselves and publish as a final "I did it" effort.
Games are also such a flooded market and user expectations are high, but because the top 5 earn millions, small devs keep playing that lottery hoping to win.
Re:Ask HN: Best passive income method for a solo developer?
by b_t_s on Friday August 19, 2016 @10:00AM
(#12320024)
It's a bit more accurate for non-game apps. Those are a lot more likely to have recurring revenue. Still "the majority below $10K" would probably still be true at $1k or even $100. And if you've got a 10k app it might take 10 years for that $ to trickle in. I'm an iOS dev by day, but I wouldn't do an indy iPhone app with any real hope of making money in it.
On top of that, passive income suggests that you make it and then collect money with no work for ... 1+ years? Games generally make all their income in the first 1-4 weeks and so are unlikely to turn into passive income