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Re:No Man’s Sky’s biggest thematic problem, explained in fou... by TheOtherHobbes on Friday August 12, 2016 @12:00PM (#12276660)
To be fair, a game that included (say) developing new forms of consciousness and levelling up the entire civilisation after contact with aliens would have been a bit harder to bring to market.
Re:No Man’s Sky’s biggest thematic problem, explained in fou... by soneca on Friday August 12, 2016 @12:03PM (#12276684)
Well, Civilization included alternative ways of creating a dominating society: war, trade/diplomacy, technology. And this was in favor of fun! You had diversity in strategic decisions, you had to consider different approachs to a problem.
Re:No Man’s Sky’s biggest thematic problem, explained in fou... by mrec on Friday August 12, 2016 @12:59PM (#12277108)
Yup. Quite a few sneak-em-ups and multiparadigm first-person games offer mostly- or wholly- pacifist routes through too - Thief, Deus Ex, Dishonored etc.
Re:No Man’s Sky’s biggest thematic problem, explained in fou... by night815 on Friday August 12, 2016 @12:09PM (#12276734)
That sounds like an awesome first expansion!
Re:No Man’s Sky’s biggest thematic problem, explained in fou... by greggyb on Friday August 12, 2016 @05:54PM (#12279063)
As I recall, Spore wasn't the biggest hit.