That's a very negative way of saying "that's not my personal behavioral preference"
> There are two phases: active development and release engineering. -Wall for former, -Wextra -Werror for latter.
Many of Go's idiosyncrasies are for code readability and maintainability, which is very much a part of active development. The point being to mitigate the likelihood you end up with spaghetti code (yes, I know you ultimately end up with code quality only as good as the developer, but some languages do still make the process easier than others)
> If someone is not disciplined enough to throw out unused variables/imports/whatever from release, Go will not save him from hell.
Except it does though, since that's the very behaviour you're complaining about.
>That's a very negative way of saying "that's not my personal behavioral preference"
In my experience, Stockholm syndrome is not used to describe personal behavioral preferences, but rather (unexpected) transitions between such preferences from the negative to the positive.
In the grandparent's own words:
>>> i was shocked by that at first too. Then I came to love it.
Stockholm syndrome refers is a victim forming emotional bonding with his or her captor[1]. Which would mean in instances like this, where the "captor" is a voluntary choice of language, the term is used akin to "masochism" (albeit without the sexual element). In essence, saying "the pleasure from use feature x is derived from the pain of using feature x".
Which is why I commented that "Stockholm syndrome" is a needlessly colourful way if saying "I disagree".
No, the meaning was: if someone cannot handle unused things, that someone is screwed. Go will not save him in other aspects which require a little bit of discipline and are not checked by the compiler.
So what you're saying is, there are two kinds of people—those who don't need the feature, and those for whom the feature isn't sufficient?
My personal view on this is that warning the user should be enough. The compiler designer is basically saying: I can't trust developers to fix warnings and it is my duty to protect them from their own laziness by enforcing a certain way of working. This apparently attracts a certain kind of people. I prefer to be the one telling the compiler what to do, instead of the reverse.
I'm with you there, I just was making a snarky comment :-)
> There are two phases: active development and release
> engineering.
For you, perhaps. Go encourages you to think about your problem and develop it in the "release engineering" style from the very beginning. This is a virtue of the language, in my view.A program doesn't suffer from that. Forcing these things to be showstoppers makes sure they NEVER become a problem, and the "cost" (in terms of the developer) is pretty small in the grand scheme of things.
Adding a _ to the front of an import is not the correct way to get around this "problem" during development, commenting out the whole import is the correct way. That way if you forget, it's not in your code anywhere (as it shouldn't be since it isn't used).
The underscore system is meant only to be used when you need to import for side effects (something that i've never actually needed to use).
If you can't even agree among yourselves what is the right thing to do then I think that this is another sign that this go behaviour is not the proper solution.
If you comment out code that uses an import, comment out the import too. It's not just the recommended way, it's the only logical way of doing things.
And how is having 2 opinions on how to do something a sign that this is not the proper solution? People still can't agree on tabs vs spaces (and probably never will be able to), that doesn't mean that all programming isn't a proper solution. There are also people that think using version control is a bad idea, but that doesn't mean that all version control is broken...
So here's a language feature that you don't like. Other people don't like it and then, after they get more experience, decide they like it after all. And you call it Stockholm syndrome? By saying that, you're asserting that there is no possibility that the feature could possibly be anything other than harmful. That's... pretty arrogant, actually. Both the language designers and the users who like it are objectively wrong, and you're right?
Look, you don't like it. That's fine. It doesn't work with the way you like to develop. That's fine, too. But your assertion is that it is worse than useless for all users, and that's a bit more than you have the knowledge to assert.
The end result of Go's opinion on warnings is that you know a certain class of bugs in not present anywhere in both your code and all of your dependencies. While it's true that people and teams that follow the best practices around warnings also tend to follow the best practices for other things but there is no guarantee for the ecosystem in a language that allows warnings, and no project lives in a vacuum.
The Go compiler could simply include a bit in the resulting binary/library that indicates whether or not it was built with the "disable-unused-variable-error" flag. If you're using a library that was built with that flag the compiler can simply refuse to compile your code without that flag, forcing you to acknowledge the problem head-on.
The result will be that everyone compiles with that flag on so they can use the libraries they want/need. It's in fact actively worse than just allowing warnings. At least if you allow warnings that way you aren't forced to lower your own codes protection just because one of your dependencies does.
For example, most JS linters do that check and as a general rule, the build servers would reject the commit when the linter complains. I actually have a (very hacky) plugin to ESLint that automatically removes unused variables before `hg push`. It's totally not optimal, as in, you can still run/compile/transpile/whateverify the code with default options, but a language with no backwards compatibility worries can just add a flag to override strict checks to make a developers life easier, can't it?
I understand not implementing something that perhaps may not fit the language well or is so complicated that it really needs a lot of thought (read: generics). But this decision seems to be dogmatic at best.
I have the exact love/hate relationship with Go as the author of the article.
One under-appreciated consequence is that this policy limits Go to one implementation. Say I write an alternative implementation of Go, that has a different "unreachable code" detector. If I issue errors on new cases, then I'm incompatible with lots of existing Go code. If I fail to issue errors, then code developed against me may be incompatible with the standard Go. The effect is to suppress alternative implementations.
Better to just put my smarts into a linter, which is then just reinventing compiler warnings under a different guise.
I already mentioned that case. To be more clear: Let it not build with default options. Make it not `go get`able.
Let me develop first, and not force me to optimize prematurely.
I'd argue that cleaning unused code as you work isn't optimisation. It's a part of the refactoring process of development which is something that must happen during the main development phase.
But arguments for and against aside, most developers don't see these kinds of compiler errors that often as you'd generally be commenting out unwanted code while you're prototyping. The biggest annoyance is easily the imports and pragmatically that still takes up such an insignificant amount of effort when compared with the overall time spent writing code in any particular language. Which is why many Go advocates are willing to put up with it.
How is it refactoring if my code never builds in the first place?
> pragmatically that still takes up such an insignificant amount of effort when compared with the overall time spent writing code in any particular language. Which is why many Go advocates are willing to put up with it.
It's not a time problem. It's a focus problem. I'm working on something and then out of nowhere, receive compilation errors, which aren't urgent at all, but they distract me anyway. Even if this were indeed a very small problem, I still don't see why something most people see as a problem is pushed down the developers throat with false, dogmatic reasoning. Don't get me wrong: I have huge respect to the people who created go. I just don't like when people defend all the choices they made as "one true way".
Why would you be typing in imports that you've never used? I guess that could happen, but the more likely scenario you had used them at some point, even if just briefly, and then you're refactoring the code.
> It's not a time problem. It's a focus problem. I'm working on something and then out of nowhere, receive compilation errors, [...] pushed down the developers throat with false, dogmatic reasoning
Please don't be so melodramatic. It doesn't happen "out of nowhere" - you've purposely requested the compiler runs. And if you're compiling then you're doing so to either test your code compiles or test it runs - in either case your focus has already intentionally shifted from writing code to testing and debugging it.
> Don't get me wrong: I have huge respect to the people who created go. I just don't like when people defend all the choices they made as "one true way".
I'm not defending it. I'm saying people are being melodramatic about the actual inconvenience it causes. In all of the years I've been writing Go, I think I've spent just as much time coding around that annoyance than I've spent in this thread chatting about it. The difference being, occasionally that annoyance is useful where as the internet arguments about it literally serves no benefit to anyone.
No, I'm compiling to see if my changes still allow the tests to pass. This is a huge problem if you're doing TDD. The main argument you make is that it's not such a big problem and I think the number of people complaining says otherwise. Or maybe we developers just like being melodramatic. I honestly can't tell. Maybe what triggers such passion is go being very close to a perfect tool for certain things and those annoyances look like small black dots in a perfectly white surface (That sounded dramatic as well, what's wrong with me? :) )
Isn't it implied that programmers are adults?
I can't say I blame Rob Pike for not trusting developers, and I've definitely seen more than one case of a C/C++ codebase riddled with thousands of compiler warnings that were just ignored en masse during compilation.
There is another side of the coin, which is that experienced and disciplined developers who think they can take care of themselves, thankyouverymuch, would end up feeling limited by Go.
It's one of those irregular situations:
I'm a senior developer.
You're an adult programmer.
He's a stark raving juvenile lunatic.
The point about alternative implementations is interesting. Java has a comparable situation with unreachable code; the language specification has a simplistic definition of what unreachable code is, and makes it a compile-time error. A smart compiler can find more cases of unreachable code, but isn't allowed to make them errors. So it makes them warnings. It doesn't seem to be a big impediment to alternative implementations in practice.
There is a cost to this too. It is another option. Another thing to document and maintain. Another thing for developers to learn about. Another thing for newbies to be confused by. Another thing that will asked about on the mailing list.