Re:Scythe, the most-hyped board game of 2016, delivers
by ghaff on Sunday July 31, 2016 @11:19AM
(#12197320)
Strategy/tactics != rules. The rules for chess and go are simple. The gameplaying that stems from those simple rules is obviously quite complex--and, as you say, it has been deeply studied so anyone wanting to play even somewhat competently needs to have a passing understanding of quite a bit. But the rules themselves (especially with go) are quite straightforward compared to most modern adult boardgames.
Re:Scythe, the most-hyped board game of 2016, delivers
by kqr on Sunday July 31, 2016 @11:32AM
(#12197377)
So what is it you're really asking for? A game where even a beginner can beat a long-time fan, yet one that is interesting? I think those goals are conflicting unless we're talking pure gambling.
Re:Scythe, the most-hyped board game of 2016, delivers
by MichaelGG on Sunday July 31, 2016 @04:07PM
(#12198592)
A game that was basically an IQ test might work as well. Like having to solve those abstract pattern matching or 3D-to-2D geometry questions. Maybe. I'd guess there's some slight advantage to having answered many of such questions, but I doubt it is nearly as big a difference as, say, studying Chess or Go.
The pinnacle of large rulesets is RPG games, anyway. With the possible exception of some 80s classics like squad leader and starfleet battles there are no rulebooks that compare in size to the foot or so linear shelf space of a full set of Pathfinder rulebooks.