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Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API by shmerl on Sunday July 24, 2016 @01:05AM (#12152281)
You didn't answer the question. DX12 has less market than Vulkan, and will always be limited to MS systems. It's not available on PS or iOS and such. So bringing them as a reason to use DX12 instead of Vulkan was pointless.
Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API by pjmlp on Sunday July 24, 2016 @01:57AM (#12152372)
That is not what Steam hardware survey says, given the amount of Windows 10 installations plus XBox.
Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API by shmerl on Sunday July 24, 2016 @02:28AM (#12152459)
Which are MS systems. So again, no point to bring Apple and Sony as examples of why DX12 is preferable. It's useless there.