Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API
by mtgx on Saturday July 23, 2016 @07:55PM
(#12151551)
Vulkan market is MUCH bigger than DX12 market right now, no matter how you put it. It's like at least 3-4x bigger.
Just think how much more popular Windows 7 is compared to DX12. Xbox One is nothing in comparison.
Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API
by pjmlp on Sunday July 24, 2016 @02:17AM
(#12152425)
Have you checked Steam hardware survey lately?
Windows 10 users are already 45%, with around 41% having DX 12 GPUs + plus around 20 million Xbox One units.
As for market size of Vulkan, some S7 and NVidia shield as part of 10% Android 6, 0% on Android 7 until it reaches stable and of course those other 55% users that might have a Vulkan compatible card.
Re:Introducing Vulkan-Hpp – Open-Source Vulkan C++ API
by shmerl on Sunday July 24, 2016 @01:05AM
(#12152281)
You didn't answer the question. DX12 has less market than Vulkan, and will always be limited to MS systems. It's not available on PS or iOS and such. So bringing them as a reason to use DX12 instead of Vulkan was pointless.
But the point he was making was that there is no need for DX12 because Vulkan works everywhere else.
Right now Vulkan is only supported on custom Android 6 forks for Samsung S7 and NVidia Shield, Android 7, GNU/Linux and Windows on a restricted set of graphic cards.
Hardly a market to target for game developers that want to reach as much eyes as possible.