I get what you're saying, but I think that's a rather terrible way to contrast radioplays and content made for TV. The experience of watching "Game of Thrones" isn't that different from listening to the BBC radioplay of "Lord of the Rings"[r]. I think "The Wire" or "Generation Kill" might be better examples of things that I think work better on TV, than I can imagine them doing on the radio. Or maybe "The Expanse" or even "Firefly".
Doesn't mean I don't like "Game of Thrones", I love the adaptation - but with its many characters and demanding storyline (even for those of us that have read the books) - I don't know. Somehow, while it is a beautiful production, I think it could've worked with a similar script for radio.
[l] Apparently the original series, in its 13 episode format isn't available to download/buy - if I understand it correctly the following Amazon link is to the remaster: https://www.amazon.com/Lord-Rings-Fellowship-Ring-Dramatised... See also: https://en.wikipedia.org/wiki/The_Lord_of_the_Rings_%281981_...
A search did turn up this: https://soundcloud.com/inkmore/sets/lord-of-the-rings-radio
Which I assume should probably be taken down due to copyright infringement.
There is still a large sentiment that compares this technology to the Wii style motion controls, and they really aren't even close... at all.
First there's the expense of the headset. Granted, it might come down a bit, but it's still a large expense on top of a console.
Second, there's the space that you need to play a Motion + VR game. It's not trivial for people to get that. A simple console + TV setup can fit in any tiny apartment around the world. Dedicating a whole room just to play a game? That's like asking people to move house just to play VR...
Even in my house which is fairly spacious, I'd still need to move around furniture everytime I want to play. It's just not going to happen.
Motionless VR, or at least, seated + arm movement VR, has a fair amount of potential however.
The headset itself will basically be a plastic holder with lenses.
Google is already preparing for this future with Daydream (https://vr.google.com/daydream/).
The best idea I've heard so far is VR arcades, that would be fun.
Just because you're not able to do it, or unwilling to adjust a few things, doesn't mean others won't. HTC & Valve have sold nearly 100,000 Vives, Oculus probably similar.
I'm waiting for laser tag arenas that are fully mapped in VR. Walking up real stairs while seeing them in VR... What do you call it when it's past room-scale? Building-scale?
I can't imagine playing Xortex (a game in Valve's 'The Lab') on a 2D monitor. It just wouldn't be possible to even come close to replicating the experience.
Valve also has a new product called "Destinations" which is basically creation tools and a viewer for photogrammetry scenes. One of their examples is Mars, with a realistically rendered model of Curiosity on the surface (which itself is based on photos from Curiosity). It's the closest I'll ever get to walking on Mars. And being able to walk around an actual-sized Curiosity is quite something in itself.