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Re:My Most Important C++ Aha Moments (2006) by stupang on Sunday June 26, 2016 @05:13AM (#11979977)
I love C and Objective-C. I can't stand C++.

Is that common among programmers?

Re:My Most Important C++ Aha Moments (2006) by hellofunk on Sunday June 26, 2016 @09:51AM (#11980758)
It's easy to dislike or hate C++ due to its immense complexity, and programmers like to be able to keep simple abstractions in their head so they can concentrate their energies on their problem domain without worrying about language confusion. With C and many other languages, this is possible as they are smaller languages. C++ on the other hand: is there any language with widespread use that is so deep and complex? However, there are undeniable conveniences to C++ (safety, a good library, much more -- especially functional-style programming with lambdas now) that can speed up your work process, and if you can accept that you will never know the entire language and can just use those bits that make things easier, it is possible to have a healthy relationship with the language. And it offers tremendous room to grow as you get more and more comfortable with it. Few languages allow you to just keep diving in deeper and deeper as you desire, while still letting you get to work right away without being a master. Even template metaprogramming alone is gigantic area of ongoing research -- the stuff you can do with it is mind-bending and unavailable in nearly all other languages. Templates are, after all, one of very very few wholly functional, immutable languages out there. And template instantiation is the underlying force behind many of the modern features like lambdas that allow you to access that power without actually knowing templates well. It's a powerful language for which you must accept its character flaws in return for its abilities.

It's doesn't hurt either that the libraries available in C++ are really cool.

Re:My Most Important C++ Aha Moments (2006) by junke on Sunday June 26, 2016 @02:45PM (#11982043)
> Few languages allow you to just keep diving in deeper and deeper as you desire, while still letting you get to work right away without being a master.

I find it to be the case with most languages.

> Even template metaprogramming alone is gigantic area of ongoing research -- the stuff you can do with it is mind-bending and unavailable in nearly all other languages.

Your are being a bit hyperbolic. Meta-programming is not necessarily a hard thing to do, but in some languages, like C++ it was made impractical at first. Then, templates introduced some metaprogramming aspects with another layer of Turing-completeness. I can appreciate the usefulness of C++ and how templates contribute to it, though.

> Templates are, after all, one of very very few wholly functional, immutable languages out there.

XSLT too ;-)

> And template instantiation is the underlying force behind many of the modern features like lambdas that allow you to access that power without actually knowing templates well.

Lambdas roamed the earth long before templates.

> ... and if you can accept that you will never know the entire language and can just use those bits that make things easier, it is possible to have a healthy relationship with the language.

Agree.

Re:My Most Important C++ Aha Moments (2006) by hellofunk on Sunday June 26, 2016 @03:02PM (#11982113)
> Lambdas roamed the earth long before templates.

I'm talking about C++ lambdas, in particular, which are templates under the hood.

Re:My Most Important C++ Aha Moments (2006) by lisper on Sunday June 26, 2016 @12:28PM (#11981431)
> safety

Um, no. C++ can be safer than C (which is an incredibly low bar) but only if you carefully constrain yourself to certain subsets of the language, which is why the web is chock-a-block with byzantine "C++ coding standards" documents describing all the rules you have to follow in order to avoid shooting yourself in the foot.

Re:My Most Important C++ Aha Moments (2006) by kazinator on Sunday June 26, 2016 @12:30PM (#11981442)
Indeed that not only you have to follow, everyone else on the project has to follow, as well as every newcomer and every piece of third-party code that is brought in.

"Avoid the parts you don't like" works best for one programmer working alone.

Re:My Most Important C++ Aha Moments (2006) by Retra on Sunday June 26, 2016 @12:52PM (#11981514)
I had an instructor once that insisted on having a single exit point for all loops. "Never use break or continue or return from a loop." The argument was that understanding control flow is more complex when you don't have to deal with these things.

However, those things exist in the language. You can't just pretend nobody is going to use them, because there might be very good reasons to use them, especially in an imperative context.

(Though I suppose if you're grading 100 projects, such a rule might make it easier to get the code structured the same everywhere.)

Re:My Most Important C++ Aha Moments (2006) by kazinator on Sunday June 26, 2016 @08:46PM (#11983586)
In the world outside of that instructor's classroom, there are coding conventions which forbid certain things, with excellent reasons for doing so.

Back when ISO C++ was still staffed by people with useful ideas, they invented various more specialized, safer casts that refuse to do "off topic" conversions. These replace the "(type) expr" C casting notation.

A C++ coding convention document can cheerfully forbid C style casts; there isn't any reason to use them.

Re:My Most Important C++ Aha Moments (2006) by hellofunk on Sunday June 26, 2016 @12:43PM (#11981491)
>only if you carefully constrain yourself to certain subsets of the language

I'm curious which subsets are included in this?

Re:My Most Important C++ Aha Moments (2006) by lisper on Sunday June 26, 2016 @01:11PM (#11981591)
The answer(s) to that question take(s) the form of documents with many dozens or hundreds of pages. For example:

https://github.com/isocpp/CppCoreGuidelines

So not the sort of thing one can answer in-line in an HN comment.

Re:My Most Important C++ Aha Moments (2006) by rayiner on Sunday June 26, 2016 @03:54PM (#11982381)
It's not just the complexity. It's the complexity relative to the payoff. It seems like since C++ 98, the language has accreted a ton of new features that add complexity and decrease regularity without really carrying their own weight. Templates are a good example: lots of little features to make template mets programming easier to offset the fact that templates are a poor basis for metaprogramming to begin with.
Re:My Most Important C++ Aha Moments (2006) by kazinator on Sunday June 26, 2016 @12:39PM (#11981475)
> if you can accept that you will never know the entire language

As a developer responsible for understanding what everyone else is doing on the same project, no I cannot accept that.

Re:My Most Important C++ Aha Moments (2006) by pjmlp on Sunday June 26, 2016 @08:16AM (#11980461)
I love C++ except the copy-paste parts from C and the toolchain compromises used to sell it to C developers.

Dislike Objective-C verbosity and C roots, although I kind of like its Smalltalk influence.

Really strongly dislike C and the culture of insecure software it has brought into our industry.

Re:My Most Important C++ Aha Moments (2006) by 11281281 on Sunday June 26, 2016 @11:53AM (#11981283)
I'm sorry, but C++ does not exactly have a culture of secure, maintainable and understandable software.
Re:My Most Important C++ Aha Moments (2006) by pjmlp on Sunday June 26, 2016 @12:54PM (#11981523)
Yes, it does.

The majority of C++ programmers make use of:

- RAII

- String classes instead of char* überall

- Vector classes instead of char* überall

- new and delete instead of malloc()/free() and casts

- References for out parameters instead of pointers

- Real enums, specially since C++11, instead of #define

- Smart pointers for memory management

- Type based programming to reduce errors

- Minimize the use of the pre-processor to #include and macros, only when they cannot be expressed via templates, const, constexpr and inline.

Most of the unsafe C++ code is written by the "C with C++" sub-community that are mostly C refugees forced to use a C++ compiler.

Also while the C++ community is pushing for safety with activities like the C++ Core Guidelines and reducing the amount of UB in the standard, the C standard community doesn't care at all.

The only thing that the C community has done regarding security was the Annex K in C99, which was proven so good that it became an optional feature in C11.

Re:My Most Important C++ Aha Moments (2006) by pcwalton on Sunday June 26, 2016 @01:10PM (#11981589)
> Yes, it does.

Where is this modern C++ culture that has resulted in large-scale codebases free of memory safety vulnerabilities? I've never seen even one, much less a "widespread culture".

> The majority of C++ programmers make use of:

None of this, empirically, results in safe code.

> Most of the unsafe C++ code is written by the "C with C++" sub-community that are mostly C refugees forced to use a C++ compiler.

I haven't seen any evidence for this. A lot of vulnerabilities are found in modern C++11.

> Also while the C++ community is pushing for safety with activities like the C++ Core Guidelines and reducing the amount of UB in the standard, the C standard community doesn't care at all.

I don't see any way that the C++ Core Guidelines are going to be able to succeed in creating a usable language that is memory-safe. Robert O'Callahan and I have elaborated why in other posts.

Re:My Most Important C++ Aha Moments (2006) by pjmlp on Sunday June 26, 2016 @02:06PM (#11981835)
> Where is this modern C++ culture that has resulted in large-scale codebases free of memory safety vulnerabilities?

In any large scale C++ conference like CppCon.

In tooling from Microsoft and Apple.

> I haven't seen any evidence for this. A lot of vulnerabilities are found in modern C++11.

Using C++11 idioms, or C with classes?

> I don't see any way that the C++ Core Guidelines are going to be able to succeed in creating a usable language that is memory-safe. Robert O'Callahan and I have elaborated why in other posts.

Rust will become a sound alternative to C++ when:

- Libraries stop using nightly

- Rust developers can call OS APIs like COM on Windows without gymnastics. I mean with the same ease that Delphi, C++ Builder and Visual C++ integrate with COM.

- Rust developers can call OS X and iOS APIs with the same ease than Swift and Objective-C

- Has IDE support that can match what QtCreator, Clion, XCode, Visual Studio, C++ Builder, Keil MDK, ...

I really would like to see Rust one day supersede C++, but in what concerns C family of the languages, C++ is the safest option we currently have.

I have been part of the C++ community since the early days as Turbo Pascal and strong type refugee, and have followed how hard it has been for a language that is almost copy-paste compatible with C to earn the position it holds in the industry.

So until Rust gets some OS SDK love, bashing C++ community efforts to improve security won't get many adopters.

I keep on playing with Rust, but I get to write production code it still is JVM, .NET languages, Swift or C++.

Re:My Most Important C++ Aha Moments (2006) by pcwalton on Sunday June 26, 2016 @02:37PM (#11982010)
> In any large scale C++ conference like CppCon.

> In tooling from Microsoft and Apple.

Microsoft and Apple regularly ship memory safety vulnerabilities in their codebases that are written in modern C++. Their browser engines, for example.

> Using C++11 idioms, or C with classes?

Using C++11 idioms. C++11 doesn't actually do anything to mitigate use after free, for example. In fact, I think there's a reasonable argument to be made that C++11 is less safe than C++03 in terms of use after free, because of features like move semantics and lambdas.

And I'm not intending to argue "use Rust" here. There are plenty of other memory safe languages out there. I'm simply arguing that C++ is not memory safe, and it cannot be while preserving any semblance of backwards compatibility. The specific technical reasons for this have been elaborated in posts that I've sure you've seen. I'd like to see proponents of the idea that modern C++ is memory safe actually try to rebut those.

Re:My Most Important C++ Aha Moments (2006) by pjmlp on Sunday June 26, 2016 @04:24PM (#11982507)
The issue is not that C++ is 100% memory safe language, it is not.

Personally I would rather be using Ada or Modula-3 for the few use cases I still use C++.

However in the context of security minded developers that can only choose between C, Objective-C, C++ and nothing else, C++ is the only one providing the features to write safer code.

Of course if not all team members play ball it doesn't work, but it is better than not having an option at all.

Re:My Most Important C++ Aha Moments (2006) by SamReidHughes on Sunday June 26, 2016 @04:28PM (#11982533)
> Robert O'Callahan and I have elaborated why in other posts.

One point of note is that O'Callahan's "Vapourware" post points out a problem that's solvable, it isn't some big blocker the way he claims it is. Your comment 162 days ago describes the real problem, or at least one of them.

Edit, because fuck:

> Where is this modern C++ culture that has resulted in large-scale codebases free of memory safety vulnerabilities? I've never seen even one, much less a "widespread culture".

The rest of your post shifts the question from "is there a culture of secure, maintainable, and understandable software" to "Is C++ software free of memory flaws." Are these concepts not distinct to you?

Why even bother replying, if you're going to drag the discussion into some corner like that?

Re:My Most Important C++ Aha Moments (2006) by pcwalton on Sunday June 26, 2016 @06:40PM (#11983138)
> One point of note is that O'Callahan's "Vapourware" post points out a problem that's solvable, it isn't some big blocker the way he claims it is.

No, it is a big blocker. In fact, it's the same as the problem I pointed out, just with global variables instead of shared ptr. Aliasable mutable data is the fundamental unsolvable problem; whether it arises through global variables or shared ptr is just a detail.

> The rest of your post shifts the question from "is there a culture of secure, maintainable, and understandable software" to "Is C++ software free of memory flaws." Are these concepts not distinct to you?

Software that has memory flaws that enable remote code execution is not secure.

Re:My Most Important C++ Aha Moments (2006) by SamReidHughes on Sunday June 26, 2016 @08:05PM (#11983478)
> No, it is a big blocker. In fact, it's the same as the problem I pointed out, just with global variables instead of shared ptr.

Imagine refactoring a program to not use globals but instead pass them up by const or mutable reference to where they're used. The checker can do the same imagining with an effect system.

> Software that has memory flaws that enable remote code execution is not secure.

Words have meaning.

Re:My Most Important C++ Aha Moments (2006) by pcwalton on Sunday June 26, 2016 @09:09PM (#11983662)
> Imagine refactoring a program to not use globals but instead pass them up by const or mutable reference to where they're used. The checker can do the same imagining with an effect system.

Not at all. This requires higher order control flow analysis, which is pretty much guaranteed to fall down in all sorts of cases.

Re:My Most Important C++ Aha Moments (2006) by SamReidHughes on Sunday June 26, 2016 @11:20PM (#11984030)
But you don't need the system to be precise or accept every correct program. Heck, you'd get pretty far with a simple conservative yes/no on whether a function might touch any globals. At least at that point you could copy-construct from a global. You could skip adding any complex mechanisms and just say, hey, every function instantiation/global variable combination is going to get a plain mutates/reads/no, which translates to how things would be if the mutable/const references was passed up from main, and if that ain't flexible enough for you, have your closure/object capture a reference to the global and we'll track it that way. [1] Of course that could get replaced with a specific annotation mechanism where we don't really put a reference in the object. But regardless, what this does is handle the problem of global variables for the set of global-using programs which you could still write, without having to think too much, if there were no global variables in the language at all.

[1] Edit: A mechanism for annotating that a class or method does not get implicitly passed globals would be very useful for things like std::function<>::operator() so that std::function objects are forced to access globals by capturing them, because totally unrelated uses of a std::function could stomp over the same type instantiation for this ultra-dumb analysis.

Edit: Here's the tl;dr version. One solution to the global variables problem is for the CppCoreGuidelines to say, "Don't use globals." Another is for them to say, "Don't use globals, but for the 90%-case we won't be dicks about it, we won't blindly pretend that every function could use globals when they obviously don't."

Re:My Most Important C++ Aha Moments (2006) by pcwalton on Sunday June 26, 2016 @11:42PM (#11984097)
> Heck, you'd get pretty far with a simple conservative yes/no on whether a function might touch any globals.

No, you wouldn't. Try writing such an analysis. Either I will be able to break your analysis or it will return "yes, this might mutate a global" for so much of any reasonably sized program that the analysis will be useless.

This is basic, basic stuff to anyone who is in the sound static analysis field.

Re:My Most Important C++ Aha Moments (2006) by SamReidHughes on Monday June 27, 2016 @12:37AM (#11984226)
> Either I will be able to break your analysis or it will return "yes, this might mutate a global" for so much of any reasonably sized program that the analysis will be useless.

The point is, you can write functioning programs even with that -- you can copy construct out of a global, for example, but you obviously can't pass string literals to functions that touch stdout or errno. If you want to make a legitimate disagreement, argue against the more practical version where you treat different global variables as different things.

> This is basic, basic stuff to anyone who is in the sound static analysis field.

Do people in that field also nitpick pieces of rhetoric and deliberately ignore the main point?

I don't think any intelligent person in that field would argue that C++ programs can't be written or refactored in such a way so as to get rigid enough use of globals so as to pass a relatively conservative analysis. I mean, that would imply you couldn't get anything useful done in a language without globals.

Re:My Most Important C++ Aha Moments (2006) by pcwalton on Monday June 27, 2016 @12:04PM (#11987061)
> The point is, you can write functioning programs even with that -- you can copy construct out of a global

Copy construction out of a global is actually still unsafe, because some other thread (for example) might mutate the global, invalidating the this pointer. Or the copy constructor might call a function that can't be proven to not access the global, causing the same problem.

> If you want to make a legitimate disagreement, argue against the more practical version where you treat different global variables as different things.

That isn't meaningfully more precise. You are still going to require higher order control flow analysis. Think about how you would analyze functions like std::transform() and prove that the function passed in doesn't destroy the container being mapped over (or call a function that does, etc.)

> I don't think any intelligent person in that field would argue that C++ programs can't be written or refactored in such a way so as to get rigid enough use of globals so as to pass a relatively conservative analysis. I mean, that would imply you couldn't get anything useful done in a language without globals.

Well, sure, but that's not C++ anymore. Neither roc nor I have argued that you can't write some subset of C++ that is sound. In fact, there are subsets of C used for avionics and the like that are provably type-safe and memory-safe, because they disallow dynamic allocation entirely and are extremely restrictive with what pointer operations they support. But the entire value proposition of these C++ static analyses is to be compatible with the C++ ecosystem. When you start adding restrictions that rule out most C++ libraries and, worse, that you can't get around without massively rewriting their logic, then you're essentially a different language.

Re:My Most Important C++ Aha Moments (2006) by SamReidHughes on Monday June 27, 2016 @04:36PM (#11989273)
> Copy construction out of a global is actually still unsafe, because some other thread (for example) might mutate the global, invalidating the this pointer.

It's not unsafe, that code wouldn't pass the check. Other threads would have to not access globals at all, or all threads have to access them read-only.

As for doing things on a variable by variable basis, just imagine a rote refactoring from a global variable to non-global variable passed up from main. For example:

https://github.com/srh/memcached/compare/65da75f...235db6

We eliminate the global variable "as" by passing a struct assoc pointer parameter up from main.

The parts of this that isn't a rote refactoring is where, instead of adding another parameter to functions like event_handler and event_set, modifying libevent to pass through the struct assoc pointer, we instead put the struct assoc pointer into a closure (because this is C, whatever homespun kludge is most convenient). The other situation where it's put into a closure is some calls to pthread_create.

We know that this refactoring retains identical behavior -- every access to the global as now accesses the same as object -- because only one instance of struct assoc has been constructed. (And the kludges with C-style closures here are correct merely by inspection, i.e. the right variables are initialized, type safety would handle that.)

Now, if we have some tool for checking use of globals, it can do the same thing, and then analyze memory safety using the rules it uses for non-globals. What it needs from the user are annotations to help it know when and how a global reference should be captured by a closure instead of passed as an extra parameter to the closure. Of course, it would be perfectly valid to thread a struct assoc pointer parameter through the internals of libevent, if that was sufficient to check the program.

Now, memcached would have other problems to deal with, because the struct assoc is shared across threads. The point is, the problem is not that it's a global variable, it's other structure inherent to how the program is designed. And examples like

    unique_ptr<Foo> p;
    void bar() {
      p = make_unique<Foo>(...);
      Foo xyz(*p); // Forbidden! (NOT)
    }
are easily dealt with.
Re:My Most Important C++ Aha Moments (2006) by 1209091121 on Sunday June 26, 2016 @01:26PM (#11981656)
And yet, most of the Unix tools just work, which I cannot say of the average C++ program.

Can you name one C++ program with the same track record as postfix or qmail?

Re:My Most Important C++ Aha Moments (2006) by prodigal_erik on Sunday June 26, 2016 @03:39PM (#11982301)
qmail contained a buffer overflow that allowed remote root access, prevented only by having a low limit on available memory.

http://web.archive.org/web/20160401021400/http://www.guninsk...

djb is a smart and motivated guy and even he isn't quite capable of writing correct C code; how much chance does anyone else have?

Re:My Most Important C++ Aha Moments (2006) by 10019310231 on Sunday June 26, 2016 @03:51PM (#11982366)
qmail is supposed to be used with "softlimit" from daemontools. All decent tutorials mention that.

Again, which C++ program has been even analyzed to that level?

Re:My Most Important C++ Aha Moments (2006) by SamReidHughes on Sunday June 26, 2016 @06:33PM (#11983112)
Did it ever occur to you that if a C++ programmer of security mindset wanted to make something like postfix or qmail, they'd just pick a language that was garbage collected?
Re:My Most Important C++ Aha Moments (2006) by 101291091 on Monday June 27, 2016 @04:46AM (#11984899)
No, it did not occur to me. The reason is precisely that I have not seen this mindset among C++ programmers, at least in the open source world. Llvm is an exception.

What I do see is hubris. They are overconfident and pretend that one can use C++ like Haskell, i.e. one can safely go ahead and pile one abstraction onto another.

C programmers at least know the limitations of their language.

This is the just impression that I and many others get. I'm sure there are counterexamples.

Re:My Most Important C++ Aha Moments (2006) by _pmf_ on Sunday June 26, 2016 @05:56AM (#11980082)
C programmer here; I don't like C++ much because every library tends to reinvent the whole stack (or maybe that's just my impression from using MFC and Qt, which are notorious in that regard).

RAII and scope based construction/destruction is actually quite nice.

Re:My Most Important C++ Aha Moments (2006) by mayhew on Sunday June 26, 2016 @07:21AM (#11980325)
At least C++ has a stack to re-invent. With C you're missing Vector and Map before you even start.
Re:My Most Important C++ Aha Moments (2006) by humanrebar on Sunday June 26, 2016 @06:33AM (#11980187)
> every library tends to reinvent the whole stack

This is a problem with vocabulary types. C tends to do a good job of providing them. C++ tends not to, though there has been some progress in the standard lately in defining classes like unique_ptr and string_view.

C tends to fall down by providing raw memory (an int and a char) to represent fairly subtle relationships (the int represents the size of the string pointed to by the char... what happens when the int is negative?). So C libraries don't 'reinvent the whole stack', but this sort of bookkeeping logic tends to cause bugs (at least security bugs).

Re:My Most Important C++ Aha Moments (2006) by zenshin on Sunday June 26, 2016 @10:04AM (#11980811)
Check out the Juce library. It's a fantastic lib, primarily intended for audio programming but I've found the GUI tools to be very nice.
Re:My Most Important C++ Aha Moments (2006) by Tomis02 on Sunday June 26, 2016 @06:15AM (#11980142)
The more I learn C++, the more I can't stand it. Its ever-increasing complexity keeps being a distraction from the actual problem you're trying to solve.
Re:My Most Important C++ Aha Moments (2006) by MaulingMonkey on Sunday June 26, 2016 @07:08AM (#11980290)
I've reached peak loathing of C++ at this point. I can see why people would want to lock up the recursive template metaprogramming double barrled automatic shotgun.

...but I get confused by the people who do that, and then turn around to embrace C, the circus where people juggling the chainsaws of "faking templates with macros", "terrible build times", "yet more security vulnerabilities resulting from undefined behavior", "no C-standard defined threading / async support until C1X", and more.

It's common, but I don't get it.

Re:My Most Important C++ Aha Moments (2006) by Joeri on Sunday June 26, 2016 @08:25AM (#11980478)
Well, people like C because it contains less language features and therefore is simpler. The error is thinking that simple and easy are the same thing. C is fiendishly difficult to write correctly.
Re:My Most Important C++ Aha Moments (2006) by hellofunk on Sunday June 26, 2016 @09:57AM (#11980780)
Yes, but the distractions of C are just as inconvenient, though wholly different. The amount of extra low-level work you must do in a C program considerably adds to the time you need to make it work, time that could be spent thinking about more interesting things. I'd rather reach for a C++ vector and just let it manage the memory for me (or unique_ptr or many other easy tools) while I'm crafting my program logic then spend a nontrivial fraction of my time making sure my memory handling is correct.
Re:My Most Important C++ Aha Moments (2006) by Koshkin on Sunday June 26, 2016 @10:32AM (#11980944)
But the same can be said about mathematics, for example. While true, such statement is only saying something about the process of learning; it does not mean that C++ (or mathematics) is badly designed, useless, or is not worth learning. When you are just learning, of course you tend to be more focused on the subtleties of the subject itself rather than on its applications. Which is not to say that it is a good idea: it is through application that you begin to understand and fully appreciate the subject.
Re:My Most Important C++ Aha Moments (2006) by blt on Sunday June 26, 2016 @01:11PM (#11981592)
Among many reasons, I would choose C++ over those languages because it has operator overloading. Expressing 3D spatial math and linear algebra in a language without operator overloading is incredibly tedious.
Re:My Most Important C++ Aha Moments (2006) by johnydepp on Sunday June 26, 2016 @05:20AM (#11979994)
Coming from C++ and iOS world I would say recent C++ has evolved a lot. And I think its better than Objective-C.
Re:My Most Important C++ Aha Moments (2006) by mratzloff on Sunday June 26, 2016 @10:55AM (#11981043)
Have you tried modern C++ (that is, C++11 and C++14)? It has a very different feel these days. I used to prefer C as well, but C++ has come a long way in ease of usability.
Re:My Most Important C++ Aha Moments (2006) by gurkendoktor on Sunday June 26, 2016 @01:50PM (#11981765)
It all depends on what you are building. Objective C is absolutely fantastic for rapidly developing GUIs because of its dynamic runtime and flexible typing. On the other hand, C++ makes it a lot easier to write efficient, (relatively) safe data structures.

I find it extremely frustrating when I have to use either language in an area that it wasn't designed for.

Re:My Most Important C++ Aha Moments (2006) by hacker42 on Sunday June 26, 2016 @05:39AM (#11980042)
What has always bugged me about C++, but maybe I am overlooking some reason why this generally cannot work, is that it does not resolve circular dependencies such as this one:

    // file: A.h
    class A {
      B* _b;
    };
    
    // file: B.h
    class B {
      A* _a;
    };
I mean a pointer has a fixed size, so couldn't the compiler just leave some sort of type placeholder in class A until class B is eventually defined.
Re:My Most Important C++ Aha Moments (2006) by MaulingMonkey on Sunday June 26, 2016 @06:31AM (#11980182)
Structure layout isn't the hard part, it's having the rest of the language cope with the ambiguity of everything.

  // Things.h
  namespace Foo { class A { C* c; }; }
  namespace Bar { class B { C* c; }; }
Are A::c and B::c the same type?

  // TU1.cpp
  class C {};
Were you right?

  // TU2.cpp
  namespace Foo { class C {}; }
  namespace Bar { class C {}; }
What about now?

  // TU3.cpp
  class C {};
  namespace Foo { class C {}; }
  namespace Bar { class C {}; }
This may get you shot, but is legal. What about now?

Ahh - all three are in the same program. Just pretend they #included <c.h>, <foo/c.h>, and <bar/c.h>. Having A::c's type be different in different contexts is a violation of the "One Definition Rule", for which the punishment is undefined behavior.

Although you can still recreate the above scenarios by just #including <Things.h> after <c.h> and company, but you're a bit more likely to have Things.h #include what it needs to clarify the situation. Hopefully. So maybe we can get away with it!

  void foo() { D * d; }
Is that a pointer definition or invoking operator* against two globals?

  void bar() { E < 42 > e; }
Now you're just fucking with me. Is that some comparison operators or a template?

  void baz() { F < (42) > f; }
That didn't clarify anything. Stop it.

  void he_comes() { G < (42) > g(); }
What do you mean I just declared a function? Stop it!

  v̹̊̈́̇ͦ̌ͭ͂ͅo̅̉̀ͪ̚ī̵̠̘̋d̸͚̪̝̹͙͆͛̿ ͉̜̳ͪͬ́ͣ̌ẑ̸̹̹̩̩a̡̰ͣͭ̄͒ͫ̇̚l̛̹̫͓̣͖͈̐ͬg̢͕̘͙o̪͆̏ͥ͟(̖̭̟̱̰ͩ)̘̬͉̺̉̓ ̦͆́̚{ ̶̪͙̹͈ͮͧ̋ͪͤͅĜ͔̙̉͢ ̝̯ͭ̈́͘<̨͊̂͋̎ ̤͇̼̝͔͇ͯ̑̋ͫ̾͐̚(ͨͪͦ̈̈́ͥ4͍͗̆2̲̞̦̳̖͡)͖͇̟̥ͮ͘ ̺̖͙̘̳͛̐̊͊>̼͍̘̦͖̎ ̧̘̻̭͉̺g̟͓̑ͦ̌̃(̪ͬͪͤ̎̉͘ȉ̮̥͖́n̸̝̪̗̯͇̓̈́̀̔̄̍́t͓̟͍ͨͪ(̰͈̻͎̣͉̀̿̈͑)̝͚̆̃̇)̠̃;̺͎̙̰̈́̏̚͘ ̶̜͍̠̼ͬ}̡̤̰̮̳͈̌͛ͤ̈́
A function accepting a function pointer? Stooooop!
Re:My Most Important C++ Aha Moments (2006) by jontro on Sunday June 26, 2016 @05:42AM (#11980050)
This can be done, check the end of this answer: http://stackoverflow.com/a/628079/429972

   // file: A.h
   class B;
   class A {
     B* _b; // or any of the other variants.
   };
Re:My Most Important C++ Aha Moments (2006) by gruez on Sunday June 26, 2016 @05:52AM (#11980076)
You can also do this

    class A {
      class B* _b;
    };
Re:My Most Important C++ Aha Moments (2006) by green7ea on Sunday June 26, 2016 @09:25AM (#11980661)
It can easily be done by declaring a prototype of B:

  // file: A.h
  class B;

  class A {
    B* _b;
  };

  // file: B.h
  class B {
    A* _a;
  };
Re:My Most Important C++ Aha Moments (2006) by Tyr42 on Sunday June 26, 2016 @09:05AM (#11980594)
You can just do

    class B;
    class A {
      B* _b;
    };
and it'll be happy.