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Re:My Most Important C++ Aha Moments (2006) by MaulingMonkey on Sunday June 26, 2016 @06:31AM (#11980182)
Structure layout isn't the hard part, it's having the rest of the language cope with the ambiguity of everything.

  // Things.h
  namespace Foo { class A { C* c; }; }
  namespace Bar { class B { C* c; }; }
Are A::c and B::c the same type?

  // TU1.cpp
  class C {};
Were you right?

  // TU2.cpp
  namespace Foo { class C {}; }
  namespace Bar { class C {}; }
What about now?

  // TU3.cpp
  class C {};
  namespace Foo { class C {}; }
  namespace Bar { class C {}; }
This may get you shot, but is legal. What about now?

Ahh - all three are in the same program. Just pretend they #included <c.h>, <foo/c.h>, and <bar/c.h>. Having A::c's type be different in different contexts is a violation of the "One Definition Rule", for which the punishment is undefined behavior.

Although you can still recreate the above scenarios by just #including <Things.h> after <c.h> and company, but you're a bit more likely to have Things.h #include what it needs to clarify the situation. Hopefully. So maybe we can get away with it!

  void foo() { D * d; }
Is that a pointer definition or invoking operator* against two globals?

  void bar() { E < 42 > e; }
Now you're just fucking with me. Is that some comparison operators or a template?

  void baz() { F < (42) > f; }
That didn't clarify anything. Stop it.

  void he_comes() { G < (42) > g(); }
What do you mean I just declared a function? Stop it!

  v̹̊̈́̇ͦ̌ͭ͂ͅo̅̉̀ͪ̚ī̵̠̘̋d̸͚̪̝̹͙͆͛̿ ͉̜̳ͪͬ́ͣ̌ẑ̸̹̹̩̩a̡̰ͣͭ̄͒ͫ̇̚l̛̹̫͓̣͖͈̐ͬg̢͕̘͙o̪͆̏ͥ͟(̖̭̟̱̰ͩ)̘̬͉̺̉̓ ̦͆́̚{ ̶̪͙̹͈ͮͧ̋ͪͤͅĜ͔̙̉͢ ̝̯ͭ̈́͘<̨͊̂͋̎ ̤͇̼̝͔͇ͯ̑̋ͫ̾͐̚(ͨͪͦ̈̈́ͥ4͍͗̆2̲̞̦̳̖͡)͖͇̟̥ͮ͘ ̺̖͙̘̳͛̐̊͊>̼͍̘̦͖̎ ̧̘̻̭͉̺g̟͓̑ͦ̌̃(̪ͬͪͤ̎̉͘ȉ̮̥͖́n̸̝̪̗̯͇̓̈́̀̔̄̍́t͓̟͍ͨͪ(̰͈̻͎̣͉̀̿̈͑)̝͚̆̃̇)̠̃;̺͎̙̰̈́̏̚͘ ̶̜͍̠̼ͬ}̡̤̰̮̳͈̌͛ͤ̈́
A function accepting a function pointer? Stooooop!

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