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Re:Lessons from Doom (2010) by overcast on Thursday June 23, 2016 @09:58AM (#11960854)
What's scary, is that something that was basically an afterthought, became the poster boy for the game before it even released. Couple that without sending prerelease copies to reviewers made everyone extremely nervous.

Though all fears were absolved when that first level loaded up, and holy shit!

Re:Lessons from Doom (2010) by Bromskloss on Thursday June 23, 2016 @06:49PM (#11964875)
What is the afterthought you're talking about?
Re:Lessons from Doom (2010) by overcast on Friday June 24, 2016 @11:37AM (#11970590)
Multiplayer is the afterthought. Not developed by ID, poorly implemented, and yet somehow became the first thing any of us saw.