What's scary, is that something that was basically an afterthought, became the poster boy for the game before it even released. Couple that without sending prerelease copies to reviewers made everyone extremely nervous.
Though all fears were absolved when that first level loaded up, and holy shit!
Re:Lessons from Doom (2010)
by Bromskloss on Thursday June 23, 2016 @06:49PM
(#11964875)
What is the afterthought you're talking about?
But the multiplayer, on the other hand, is the polar opposite. It has a "more of the same" kind of feeling and is easily forgettable. It tries a few things, but not effectively enough.