Re:Eve Developer Diary, March — Part 1: UI
by teej on Wednesday June 22, 2016 @04:03PM
(#11956569)
For those confused like myself, this is about Eve, an excel-like development environment from the person who brought you LightTable. This is not about Eve Online.
[ Parent
| on HN ]
> excel-like development environment
Not to be confused with the Space themed excel-simulator that is Eve Online.
Re:Eve Developer Diary, March — Part 1: UI
by cryptoz on Wednesday June 22, 2016 @04:29PM
(#11956743)
Someone made a parody web game once that was basically a database view of user and game state. You could insert rows and get points and things, it was a hilarious jab at the whole class of games where the gameplay feels like you're just updating cells in a database. I searched for it but couldn't find it just now, anybody know what I mean?
Re:Eve Developer Diary, March — Part 1: UI
by Fuzzwah on Wednesday June 22, 2016 @07:28PM
(#11957864)
You triggered my memory of playing this. I also attempted to search for it, but the name won't surface in my mind.
I suspect that I'll recall it at 2am tomorrow.
Thanks.
Re:Eve Developer Diary, March — Part 1: UI
by stcredzero on Wednesday June 22, 2016 @04:27PM
(#11956721)
I detect confusion. It's Excel that excels at simulating Eve Online. It sounds like Eve would make an even better simulator of Eve Online than Excel, however.
Re:Eve Developer Diary, March — Part 1: UI
by Duelist on Wednesday June 22, 2016 @04:04PM
(#11956578)
Thanks. It didn't help that they were talking about moons and planets.
Re:Eve Developer Diary, March — Part 1: UI
by zubairq on Wednesday June 22, 2016 @04:10PM
(#11956606)
Yes I can see how the moons and planets could be confusing. They have a bigger range of examples now and also the ui has changed a lot As well
Re:Eve Developer Diary, March — Part 1: UI
by stcredzero on Wednesday June 22, 2016 @04:31PM
(#11956765)
The more pressing question: Are there any systems with good agents that won't immediately be overrun by a large alliance?
Re:Eve Developer Diary, March — Part 1: UI
by coldtea on Wednesday June 22, 2016 @05:01PM
(#11956996)
Or from the person who got bored and abandoned LightTable as a mere proof of concept compared to the initial grand ambitions.
Re:Eve Developer Diary, March — Part 1: UI
by huhtenberg on Wednesday June 22, 2016 @04:27PM
(#11956719)
Yep, same here. An Eve Online developer's diary would've made for a very interesting read indeed.
Re:Eve Developer Diary, March — Part 1: UI
by outworlder on Wednesday June 22, 2016 @04:31PM
(#11956768)
But they do have those. https://community.eveonline.com/news/dev-blogs/
Some are technical, some are not. But the ones around the time of major tech changes are the most interesting. For instance, when they implemented "time dilation" a few years back.
Time dilation is, and remains, the single most beautifully elegant piece of problem solving I think I've seen applied to spaghetti legacy codebase like Eve's, and saved the game from a slow descent into unplayability.
Not played for a year or two, but that's coming off the back of a 10 year eve-habit. It always makes me smile when I see it randomly mentioned on HN and suchlike.
PS. Free Larkonis Trassler.
Re:Eve Developer Diary, March — Part 1: UI
by asimov42 on Wednesday June 22, 2016 @05:05PM
(#11957021)
What is also quite interesting about their platform is that they use Stackless Python for the game logic (https://community.eveonline.com/news/dev-blogs/stackless-pyt...). Their whole architecture is quite amazing for how old their tech is and what they have managed to achieve.