Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by agildehaus on Friday June 17, 2016 @09:08PM
(#11926511)
Oculus is backed by Facebook. You cannot in any way frame them to be small, or at any existential risk.
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Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by cma on Friday June 17, 2016 @09:53PM
(#11926630)
And even ignoring Facebook I think Oculus actually has more employees than Valve at this point.
Zuckerberg mentions the number in this stream, I think it was around 700 or so employees, but can't remember for sure: http://www.pocket-lint.com/news/137176-watch-mark-zuckerberg...
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by pyronite on Friday June 17, 2016 @11:18PM
(#11926882)
In the video Mark Zuckerberg says "we have about 400 people working on this now" at 0:50 in.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by cma on Saturday June 18, 2016 @02:44AM
(#11927386)
Thanks for finding that. Wikipedia says Valve had 330 as of 2013, so Valve most likely slightly outnumbers them. Hardly David vs. Goliath in headcount/organization size though. Though of course you have to be aware HTC is the production scale out.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by jn1234 on Saturday June 18, 2016 @04:48AM
(#11927624)
It's laughable how outclassed Oculus is by Valve. If Valve were to release Half-Life 3 as an exclusive on Vive, Oculus as a gaming headset would be toast.
Valve has some of the most valuable franchises (Dota 2, Team Fortress, Portal etc) around and are under-utilizing them, not to mention they operate the largest PC gaming distribution platform.