Re:The 100:10:1 method – the heart of my game design process
by hellbanner on Friday June 17, 2016 @09:17AM
(#11922437)
http://www.peachpit.com/store/game-mechanics-advanced-game-d... has an online editor for storing values in containers, then with rules for moving those values eg.
every turn, +1 food every turn, 50% chance of .. etc
it's pretty detailed, worth looking into
Re:The 100:10:1 method – the heart of my game design process
by kneeko on Friday June 17, 2016 @12:20PM
(#11923557)
Agreed, it's an excellent book. The Machinations tool is available here: http://www.jorisdormans.nl/machinations/
Re:The 100:10:1 method – the heart of my game design process
by stonemetal on Friday June 17, 2016 @10:13AM
(#11922717)
It seems like it should be possible for most board games. All you really need are: a graph to represent the board locations and connections between them, user tokens on the board, user inventory off the board, and a rules engine to evaluate the rules of the game. That seems like it ought to be enough to get everything from risk to candy land.
It's interesting that he talks about software, I've thought a couple of times if it's possible to produce generic board game design software but I'm still not sure.