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Re:The 100:10:1 method – the heart of my game design process by sleepychu on Friday June 17, 2016 @04:00AM (#11921212)
Interesting read and approach, though you'd have to be pretty committed to pursue it in the 10 stage.

It's interesting that he talks about software, I've thought a couple of times if it's possible to produce generic board game design software but I'm still not sure.

Re:The 100:10:1 method – the heart of my game design process by hellbanner on Friday June 17, 2016 @09:17AM (#11922437)
http://www.peachpit.com/store/game-mechanics-advanced-game-d... has an online editor for storing values in containers, then with rules for moving those values eg.

every turn, +1 food every turn, 50% chance of .. etc

it's pretty detailed, worth looking into

Re:The 100:10:1 method – the heart of my game design process by kneeko on Friday June 17, 2016 @12:20PM (#11923557)
Agreed, it's an excellent book. The Machinations tool is available here: http://www.jorisdormans.nl/machinations/
Re:The 100:10:1 method – the heart of my game design process by stonemetal on Friday June 17, 2016 @10:13AM (#11922717)
It seems like it should be possible for most board games. All you really need are: a graph to represent the board locations and connections between them, user tokens on the board, user inventory off the board, and a rules engine to evaluate the rules of the game. That seems like it ought to be enough to get everything from risk to candy land.