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Re:The 100:10:1 method – the heart of my game design process by stonemetal on Friday June 17, 2016 @10:13AM (#11922717)
It seems like it should be possible for most board games. All you really need are: a graph to represent the board locations and connections between them, user tokens on the board, user inventory off the board, and a rules engine to evaluate the rules of the game. That seems like it ought to be enough to get everything from risk to candy land.

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