Re:Carnegie Mellon student shows that 64 pixels is enough fo...
by derefr on Sunday March 14, 2010 @12:03AM
(#1190295)
I experienced precisely this effect, in a before-and-after style, as a gameplay element yesterday. The game started with lots of visual detail, but began to "degrade" as you advanced through it, and at 100% completion every tile was replaced by a single-colored block.
Re:Carnegie Mellon student shows that 64 pixels is enough fo...
by jrockway on Saturday March 13, 2010 @08:45PM
(#1190065)
A regular computer can draw red and orange squares and accept inputs from buttons too. If you really want to do a hardware project, get an Arduino, but you can easily play with ideas like this without any hardware. And you won't have to write your code in C.
Re:Carnegie Mellon student shows that 64 pixels is enough fo...
by pmichaud on Sunday March 14, 2010 @01:36PM
(#1190924)
It sounds like she may have some minor hearing problems, but I think your social disabilities probably have a much greater affect on you than her disability has on her.
Pretty awesome if you ask me.
(The game was "REDDER": http://www.auntiepixelante.com/?p=540)