Re:Carnegie Mellon student shows that 64 pixels is enough fo...
by nitrogen on Saturday March 13, 2010 @09:43PM
(#1190155)
Very cool. This would probably work for any tile-based game by assigning a unique color for each tile. The original NES Zelda comes to mind.
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Re:Carnegie Mellon student shows that 64 pixels is enough fo...
by derefr on Sunday March 14, 2010 @12:03AM
(#1190295)
I experienced precisely this effect, in a before-and-after style, as a gameplay element yesterday. The game started with lots of visual detail, but began to "degrade" as you advanced through it, and at 100% completion every tile was replaced by a single-colored block.
(The game was "REDDER": http://www.auntiepixelante.com/?p=540)