More seriously, every sufficiently complex, real-life design I have ever seen has been a set of compromises to best meet a set of competing constraints. The most that I hope that a book or a lecture can do is provide a general set of principles that an engineer should consider, and be mindful of they are going to violate them. I can't think of any very complex platform that hasn't run into this issue, and Android is no different, and probably fares better than most. Do you have any examples that you would prefer instead?
I think the difference is that Apple had decades of institutional GUI expertise. Android engineers were more like hardware/OS guys as far as I can tell, and perhaps less experienced with the abstractions conducive to easily creating nice GUIs.
iOS and Windows APIs are so much better.
I think it's fair to assume that most people share the same experience.
IMHO almost every Android API i use violates some principle in this presentation.