Re:How big an issue is the nausea problem for VR products?
by imaginenore on Monday May 30, 2016 @02:55PM
(#11802541)
I'm talking about modern games, meaning 2016, not 2011. Maybe you can play some lame (graphics wise) game at 4K 120Hz, but not the ones that are actually huge.
I've been playing modern games at 1440p 120hz since 2011. We've been at 4K and 5K 120hz-capable (on the GPU-side) for quite a while already as well.
It's hard to imagine not being able to hit >8K 120hz in under 500W once we get GPUs on the 7nm node.
Of course the actual displays aren't here yet, but the compute resources needed aren't out of reach.