News for hackers. Stuff that matters.
Re:How big an issue is the nausea problem for VR products? by imaginenore on Monday May 30, 2016 @02:55PM (#11802541)
I'm talking about modern games, meaning 2016, not 2011. Maybe you can play some lame (graphics wise) game at 4K 120Hz, but not the ones that are actually huge.
Re:How big an issue is the nausea problem for VR products? by Sephr on Monday May 30, 2016 @05:06PM (#11803194)
I literally said modern games, meaning whatever is the most modern at the time, since 2011, not only at 2011.