Re:How big an issue is the nausea problem for VR products?
by imaginenore on Monday May 30, 2016 @02:55PM
(#11802541)
I'm talking about modern games, meaning 2016, not 2011. Maybe you can play some lame (graphics wise) game at 4K 120Hz, but not the ones that are actually huge.
[ Parent
| on HN ]