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Re:How big an issue is the nausea problem for VR products? by imaginenore on Sunday May 29, 2016 @10:21PM (#11799208)
10000x5000 displays will take decades. That's a factor of 6 compared to 4K. We don't even have graphic cards that can play modern games at 4K / 120Hz, we just got there for 1080p.
Re:How big an issue is the nausea problem for VR products? by Sephr on Sunday May 29, 2016 @10:55PM (#11799304)
> we just got there for 1080p

I've been playing modern games at 1440p 120hz since 2011. We've been at 4K and 5K 120hz-capable (on the GPU-side) for quite a while already as well.

It's hard to imagine not being able to hit >8K 120hz in under 500W once we get GPUs on the 7nm node.

Of course the actual displays aren't here yet, but the compute resources needed aren't out of reach.

Re:How big an issue is the nausea problem for VR products? by imaginenore on Monday May 30, 2016 @02:55PM (#11802541)
I'm talking about modern games, meaning 2016, not 2011. Maybe you can play some lame (graphics wise) game at 4K 120Hz, but not the ones that are actually huge.
Re:How big an issue is the nausea problem for VR products? by Sephr on Monday May 30, 2016 @05:06PM (#11803194)
I literally said modern games, meaning whatever is the most modern at the time, since 2011, not only at 2011.