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Re:Civilization 6 is coming in October, with big changes by distances on Wednesday May 11, 2016 @04:05PM (#11678772)
It's not only OSX/Linux, the Windows version is a bit embarrassing with its performance and graphics glitches too. I really hope they're using a different game engine for this one. Civ5 late games with massive maps are very tedious to play even with a beefy gaming desktop.
Re:Civilization 6 is coming in October, with big changes by joshschreuder on Wednesday May 11, 2016 @07:14PM (#11680160)
I think the AI turns are quite CPU bound with the current engine, so I agree. Late game end turns take forever to complete.
Re:Civilization 6 is coming in October, with big changes by acdha on Wednesday May 11, 2016 @10:43PM (#11680987)
Last time I profiled it, most of the execution was in vsprintf. I'm pretty sure the answer is just “nobody put time for that in the budget”, as with multiplayer support.