Re:Civilization 6 is coming in October, with big changes
by distances on Wednesday May 11, 2016 @04:05PM
(#11678772)
It's not only OSX/Linux, the Windows version is a bit embarrassing with its performance and graphics glitches too. I really hope they're using a different game engine for this one. Civ5 late games with massive maps are very tedious to play even with a beefy gaming desktop.
Re:Civilization 6 is coming in October, with big changes
by joshschreuder on Wednesday May 11, 2016 @07:14PM
(#11680160)
I think the AI turns are quite CPU bound with the current engine, so I agree. Late game end turns take forever to complete.
Re:Civilization 6 is coming in October, with big changes
by acdha on Wednesday May 11, 2016 @10:43PM
(#11680987)
Last time I profiled it, most of the execution was in vsprintf. I'm pretty sure the answer is just “nobody put time for that in the budget”, as with multiplayer support.
Re:Civilization 6 is coming in October, with big changes
by knodi123 on Wednesday May 11, 2016 @03:06PM
(#11678241)
Yeah, I have a modern macbook pro, but nothing I do on here sucks battery faster or makes the fan noisier than playing Civ 5.
Re:Civilization 6 is coming in October, with big changes
by geitiegg on Wednesday May 11, 2016 @04:54PM
(#11679184)
FWIW, Steam reports 3.57% of users running OS X in April [1].
[1] Number pulled out of my butt - I've no idea the exact figure.