Re:Ask HN: Anyone making a living off of desktop applications?
by DizzyDoo on Monday May 09, 2016 @08:59AM
(#11659447)
That's exactly how I do things. I'm very glad that by distributing digitally, it's incredibly easy to roll out small fixes that are applied as incremental patches, so I don't tend to 'save up' for major updates. A benefit that comes with a stable engine is that it's already been tested on a wide variety of hardware, so most of the issues I fix are very rare gameplay bugs.
Re:Ask HN: Anyone making a living off of desktop applications?
by pradipmj on Monday May 09, 2016 @09:42AM
(#11659737)
Hi , Can you tell us how you are rolling out patches to your unity client. As far as I know unity doesn't have an inbuilt updater. But there are few plugins on the unity asset store which do that. But they don't cover all scenarios.
How do you handle patches for prior games into your workflow (i.e. long-term maintenance)? Do you build up an issue queue and then work on patches in between major releases?