I believe the timer is clockwork.
Touch-sensitive membrane buttons like the ones the use on the front of microwaves are much cheaper than mechanical timers.
Most of appliances provide functions expected from devices of their class and follow obvious patterns that you quickly internalize. I have a running bet with my friends that I can operate any electronic appliance without a manual. The hardest case I've ever had so far was setting the clock on a microwave that provided alternative functionality under "START" button when the oven doors were open. It took me a few minutes to crack that one.
[0] - https://xkcd.com/627/
This is what I miss about older technology - especially dumbphones. The input always worked, and always worked with the same timing. I could operate my Sony Ericsson K800i without looking at the screen because my brain memorized the sequences of buttons and timings of common operations. Joystick press, up, up, press, down, press, wait about a second, press, done. Compare with Android phones which routinely ignore or misinterpret input ("that was a swipe, not a press!"), and hang at unpredictable moments for unpredictable amount of time (usually also ignoring input while hung).
(At least every microwave I ever operated was pretty loud when cooking.)
$c00000 - FAKE FAST LOCATED
What miss most is using tools like ExoticRipper to grab music modules from memory after reset, to then play them at leisure and examine/change them with a tracker. Or playing around with the "Action Replay" modules I-III, that blew my mind too. Making a pause toggle by connect the mass of the case to a specific pin of the extension slot, haha, I was so scared doing it and so shocked it actually worked. I may not have learned so much I ended up still using (except today I prefer Renoise to all other DAW), but I sure learned a lot about learning, that is, wildly poking around to figure things out.
That observation is fascinating to me. Isn't it possible that we're judging it with adult eyes? To me, kids can filter out "ui complexity" that's not relevant to whatever exploration they are doing. Examples I think of:
A microwave oven[1] might have 25 separate buttons on it but a 6-year old will know the 2 buttons to press to heat up the popcorn. Yes, the keypad complexity handles more advanced techniques of 2-stage cooking with different power levels etc but the child just ignores all of that.
Or, how many of us grew up with those multi-component integrated stereo racks?[2] The front panel has all those buttons, sliders, knobs, and lights. And yet, a small child knows how to turn the FM knob to find his favorite radio station or rewind a cassette to replay a song.
I also see video games[3] that 6 to 8 year olds play (even if the game wasn't intended for that younger age group). To me, the screenshots show a complex "dashboard" at the bottom of weapons or other status. (I'm not a Starcraft player and it all just looks complicated and confusing to me.)
I think kids can look at the "complex" F12 screen the same way as microwave ovens, stereo receivers, and Starcraft screens: ignore the non-relevant UI elements and just type "alert ("hello");"
[1]https://www.google.com/search?q=microwave+oven+keypad&source...
[2]https://www.google.com/search?q=integrated+stereo+rack+turnt...
[3]https://www.google.com/search?q=starcraft+ii+screenshot&sour...