This is one of the reasons why I moved away from product side programming to IT. My brain screams in pain, when I do lot of context switches, and I figured this is not going to make me a better programmer. The fun stuff is in handling data, not learning layers of apis(for me).
Now working in enterprise is not for everyone - the politics etc, but for me, it still beats the pain of working in a smelly, loud, fast context-switching, agile-kanban startup.
I feel miserable doing the kind of programming I do
nowadays! I wish I could go back to simpler times, where
I actually had to reason about algorithms, data
structures, hardware, etc...
I don't subscribe to the school of thought that values engineers lower on the stack more than those higher up, especially since there seem to be a lot more new jobs of the latter sort and we all need to make a living, and there are plenty of cool problems in those spaces (algorithms, data structures, performance... it's all there).But I think the lucky ones are people who get to work low enough relative to their knowledge where it doesn't feel they are dealing with endless abstractions and layer upon layer of magic.
The startup I work for moves so fast that I'm forced to
use other peoples open source projects without even
having the time to read the source.
:( sounds to me that this might be more the problem. And worse is I suspect it's common. I don't subscribe to the school of thought that
values engineers lower on the stack more than
those higher up
Meaning developers who understand low-level details vs. developers who just wire up high level libraries?I've done the full range, from entire games written in assembly language and embedded C code, through high level full stack development with NodeJS, Python, and other languages.
The low-level coding is far more skilled work than the high level coding. Instead of most of the work being "how do these plug in to each other?", it's how exactly does my code function with respect to all of the potential events additional threads, and how all of the edge cases interact, and what is causing this obscure bug?
While that may not seem intrinsically harder, none of these are typically something you can Google or search StackOverflow for the answers on. So you're really just on your own. And developers who have grown up on "Google all the answers!" often hit a wall when they need to apply real problem solving skills.
Luckily I can find enjoyment in many levels, since a lot of the jobs I've found recently have been more of the "full stack" or "mobile development' category. It's easy and fun work.
I also have little problem piercing the magic and understanding how things fit together, but that means that I end up with opinions on many topics divergent with the crowd. For instance, I avoid writing Android/Java or iOS/Swift, and instead use cross-platform development stacks exclusively. Yes it means an entire extra layer of complexity, but it also means I write the app once for all target platforms. Far too big of a win to ignore.
I've done the full range too, and I don't agree that low-level involves more skill. I think it involves different skills. When you're working high-level, you don't have the above questions so much, to be sure. Instead you have questions like, what are the relevant business rules? Which ones are stable and which ones are going to change? Does this user interface suck? Is the program giving answers that actually correspond to reality? Does anyone want this product in the first place? Different questions, but not easier to answer.
From my multi-threaded background - The problem is, the code looks simple and the code actually doesn't get more complicated. Usually, the code you need to write in 90% of the time actually becomes easier to write for most people, because they can work in rigidly defined boundaries.
However, explaining why this part of the code base is safely threaded and scales vertically across multiple cores, and how we avoided multiple non-obvious bottle-necks, and the optimization the software 3 services in the past matters... that's going to take hours. And at that point, we haven't touched lock-free operations yet.
And after that, understanding how to design an architecture from scratch, how to interact with the network and the kernel properly, how to enable distribution of the application in an elastic manner... yeah. Let's get a room.
And these kind of systems are exactly the systems which benefit from the SICP-approach. Thread pools, message queues, databases, the network, lock-free data structures all are well-understood components we can combine in structured manners.
I've run into this attitude before, though. It seems to be the last bastion of denial of folks who have spent a lot of time learning one platform and who don't want to learn something new. Sorry, but there are better ways.
SICP is one example, but I bet it's even possible to be happy coding GUIs or any other rather mundane things if one does it with an elegant toolset. For example, Oz comes to mind.
Some modern tools are not pleasing to use, often because architectures are a mess. Things move forward too quickly.
Now I do Python. And with Python I "got" something too : writing tools, coding, etc. is not like mathematics (like Scheme) anymore. It became a social activity. I'm in the field of ERP right now (arguably not the most theory-oriented stuff). It's because I spend most of time using API's by other and making API's in the hope that they will be used by other (none of those API being worth much in terms of computer "science" (stuff like algorithm). I'm also building tools to augment productivity of other people; which is also quite social.
So from the abstract Scheme programming, I've moved to Python social programming. That keeps me happy (I must confess that studying Voronoi diagrams, or 3D structures packing remain what made me really tick :-) )
Join the TXR project:
http://www.kylheku.com/cgit/txr/tree/
I made some 3000 commits all by myself since 2009. The main reason why this exists is the above: a project where I can stuff ideas, algorithms, whatever, into a coherent whole that has regular releases and is well-documented externally. And this coherent whole is useful to me in many ways.
This.
Moving fast, sprinting, only looks like you are making progress. At some point the debt comes too much
I will probably move to embedded soon. Problem is I have lot of experience with iOS but not that much experience with embedded, I'm willing to get a pay cut just to get out of iOS but there's a limit of how low I can go.
There's also a lot more iOS jobs than embedded jobs!
edit: Other than C, I'm very curious about rust and nim-lang. I do not know C++ though. Hope that won't be a problem.
I've found that it entirely depends what level of embedded development you want to enter - for instance I mainly work with C++ and MSQL databases on our platform - because our main device runs linux this makes sense. But other related products that we sell run on bare metal and are written in pure C.
Having a strong knowledge of C will most certainly get you far in this field, but perhaps learning the ins and outs of C++ wouldn't be such a bad idea if you have the spare time - the more niches you can fit in the easier it will be to pick up that job you really want.
I'm naive but curious and I do not want to make guesses.
I wonder how are we going to preserve knowledge about programming from first principles if, under pressure from corporations and lazy peers, no one does it anymore?
There are also a lot more of this 'poking' jobs when compared to first principle coding jobs. Specially for someone like me who never worked for huge corporations.
If you like videogames, learn some OpenGL ES, apply to mobile game development position, if you’ll like the area, you’ll be able to continue career developing games for other platforms. If you’d like to move to MS stack, learn some .NET, then look for Xamarin iOS jobs, you’ll be able to continue career developing .NET for Windows. If you enjoy hacking, seek a job in a company that makes UI test automation tools for iOS, or iOS-related security software.
You already have experience dealing with all those iOS weirdness, you might be able to minimize or even negate that pay cut.
Oh, wait.
I learned to program on a course that follows SICP, I spent all my college years learning how to program from first principles, building all the pieces from scratch. Building compilers, soft threads implementations, graph parsing algorithms... and I was happy with that way of programming!
Today I'm an iOS developer, I spend most of my day 'poking' at the Cocoa Touch framework whose source I can't even read because it's closed source. The startup I work for moves so fast that I'm forced to use other peoples open source projects without even having the time to read the source. I feel miserable doing the kind of programming I do nowadays! I wish I could go back to simpler times, where I actually had to reason about algorithms, data structures, hardware, etc...