News for hackers. Stuff that matters.
Re:Ask HN: (Devoted time):(revenue) ratio for side project by musgravepeter on Monday May 02, 2016 @08:34AM (#11610807)
I have been developing odd-ball physics apps (ThreeBody, Geodesic Asteroids most recently).

I'd say I put in about 10 hrs/week => 520/yr.

Last year my revenues were up 400% (to $88) with expenses of about $400 (apple developer fee, web host, test device, couple of books) - so a loss of about $300.

Time/revenue = 88/520 = $0.17/hr

Re:Ask HN: (Devoted time):(revenue) ratio for side project by GFischer on Monday May 02, 2016 @08:50AM (#11610889)
Good to see I'm not the only one losing money :P

I'm in the same ballpark of time and losses. I'm selling a WebRTC-based video chat solution (pretty much vanilla at the moment), which we wanted to turn into a bigger platform.

Earnings should be a bit higher though (they're going to be $ 500 / year if I keep the customers because it's a SAAS model), but they come nowhere close to covering the time invested - and I still have a LOT of basic stuff to implement.

Let's say Time/Revenue: 500/600 = $0.83/hr

Re:Ask HN: (Devoted time):(revenue) ratio for side project by LoSboccacc on Monday May 02, 2016 @08:16AM (#11610722)
Infinite. Can't make many things public nor open source either because nda, non competes or because I didn't ever put them past "it could work" phase. Mostly the latter to be honest. Figuring solutions is so much more interesting that working out kinks and corner cases
Re:Ask HN: (Devoted time):(revenue) ratio for side project by cheez on Monday May 02, 2016 @08:59AM (#11610938)
Until the last few months, the ratio was stupendous: ~$300/hr

I've been working on upgrading the technology and business model. It's a risk and I think I'll fail...

Re:Ask HN: (Devoted time):(revenue) ratio for side project by GFischer on Monday May 02, 2016 @09:50AM (#11611282)
What are you working on? Hopefully learning a new technology is worth the investment?
Re:Ask HN: (Devoted time):(revenue) ratio for side project by cheez on Monday May 02, 2016 @09:52AM (#11611301)
Just boring enterprise software. Yes, the new technology makes me more valuable in the job market but other than that, I think I'm just getting old as I see choice of technology as bikeshedding these days.
Re:Ask HN: (Devoted time):(revenue) ratio for side project by GFischer on Monday May 02, 2016 @11:36AM (#11612294)
Amen to that, but unfortunately if you want to stay employable as a dev, you have to :( .
Re:Ask HN: (Devoted time):(revenue) ratio for side project by desfan on Tuesday May 03, 2016 @10:13AM (#11620824)
I have an Android and iOS game that took me around 125h to do (including learning time). In the last 12 months it made around $25000, so about $200 per hour.

I'm not counting with time spent maintaining the game, but it should come to about 2~4h/week in the last year or so.

Re:Ask HN: (Devoted time):(revenue) ratio for side project by TimeWaster on Tuesday May 03, 2016 @03:57PM (#11623709)
What game is it? if you don't mind sharing
Re:Ask HN: (Devoted time):(revenue) ratio for side project by shivakaush on Wednesday May 04, 2016 @02:34PM (#11630554)
Re:Ask HN: (Devoted time):(revenue) ratio for side project by adzeds on Tuesday May 03, 2016 @05:52AM (#11619170)
I have a project that I now maintain on just 2 hours a week... But I worked on it for 4 weeks, 10 hours a week...

So that is 136hr/y.

Revenue for the past 12 months is £26,500

26500/136 = £195ph

Re:Ask HN: (Devoted time):(revenue) ratio for side project by safeharbourio on Monday May 02, 2016 @08:32AM (#11610796)
I'd say fairly good, first side project, so no other to compare to. Also an invaluable source of experience.
Re:Ask HN: (Devoted time):(revenue) ratio for side project by samfisher83 on Monday May 02, 2016 @10:21AM (#11611572)
5hrs month: 0 revenue.