Re:Ask HN: (Devoted time):(revenue) ratio for side project
by musgravepeter on Monday May 02, 2016 @08:34AM
(#11610807)
I have been developing odd-ball physics apps (ThreeBody, Geodesic Asteroids most recently).
I'd say I put in about 10 hrs/week => 520/yr.
Last year my revenues were up 400% (to $88) with expenses of about $400 (apple developer fee, web host, test device, couple of books) - so a loss of about $300.
Re:Ask HN: (Devoted time):(revenue) ratio for side project
by GFischer on Monday May 02, 2016 @08:50AM
(#11610889)
Good to see I'm not the only one losing money :P
I'm in the same ballpark of time and losses. I'm selling a WebRTC-based video chat solution (pretty much vanilla at the moment), which we wanted to turn into a bigger platform.
Earnings should be a bit higher though (they're going to be $ 500 / year if I keep the customers because it's a SAAS model), but they come nowhere close to covering the time invested - and I still have a LOT of basic stuff to implement.
Re:Ask HN: (Devoted time):(revenue) ratio for side project
by LoSboccacc on Monday May 02, 2016 @08:16AM
(#11610722)
Infinite. Can't make many things public nor open source either because nda, non competes or because I didn't ever put them past "it could work" phase. Mostly the latter to be honest. Figuring solutions is so much more interesting that working out kinks and corner cases
Re:Ask HN: (Devoted time):(revenue) ratio for side project
by cheez on Monday May 02, 2016 @09:52AM
(#11611301)
Just boring enterprise software. Yes, the new technology makes me more valuable in the job market but other than that, I think I'm just getting old as I see choice of technology as bikeshedding these days.
Re:Ask HN: (Devoted time):(revenue) ratio for side project
by desfan on Tuesday May 03, 2016 @10:13AM
(#11620824)
I have an Android and iOS game that took me around 125h to do (including learning time).
In the last 12 months it made around $25000, so about $200 per hour.
I'm not counting with time spent maintaining the game, but it should come to about 2~4h/week in the last year or so.
I'd say I put in about 10 hrs/week => 520/yr.
Last year my revenues were up 400% (to $88) with expenses of about $400 (apple developer fee, web host, test device, couple of books) - so a loss of about $300.
Time/revenue = 88/520 = $0.17/hr
I'm in the same ballpark of time and losses. I'm selling a WebRTC-based video chat solution (pretty much vanilla at the moment), which we wanted to turn into a bigger platform.
Earnings should be a bit higher though (they're going to be $ 500 / year if I keep the customers because it's a SAAS model), but they come nowhere close to covering the time invested - and I still have a LOT of basic stuff to implement.
Let's say Time/Revenue: 500/600 = $0.83/hr
I've been working on upgrading the technology and business model. It's a risk and I think I'll fail...
I'm not counting with time spent maintaining the game, but it should come to about 2~4h/week in the last year or so.
So that is 136hr/y.
Revenue for the past 12 months is £26,500
26500/136 = £195ph