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Re:Java garbage collection can be really slow by nvarsj on Saturday April 23, 2016 @07:58AM (#11555180)
Quite a few of the top HFT firms use Java, almost exclusively.

The trick is to segment your critical path code (whatever is executing the actual trades and is highly susceptible to delays) from any business logic. Then you can focus on making critical path components fast - disable GC completely, keep object allocations way down, audit every line of code, etc. With such a setup you can even do better than typical C++ because you avoid virtually all object allocation/deallocation costs that C++ has. Java object allocation is dirt cheap, it just hurts when you GC, which you can basically avoid or schedule for out of hours. If you want better I would not bother with C++ at all personally, but use C / assembly or even look at FPGA type setups.

Re:Java garbage collection can be really slow by viraptor on Saturday April 23, 2016 @09:03AM (#11555374)
This sounds like simulating arena allocation in Java by disabling GC temporarily. Except it's worse than arena allocator, because it's still mixed up in a general heap and costs more at collection. Not sure I buy the argument that this is cheaper than C++. After all, in C++ you could just drop the whole arena instead, so you get cheap alloc + super-cheap free.
Re:Java garbage collection can be really slow by sievebrain on Saturday April 23, 2016 @09:30AM (#11555451)
Collection cost in that model is irrelevant as it's only a split second and happens after hours.

Yes, you can emulate a young generation in C++ or even multiple young gens (i.e. arenas), obviously, as you can do anything in C++ that you can do in Java and vice-versa (java has the Unsafe class that allows you to do low level programming with pointer arithmetic etc). The question is not, can it be done, but rather what's easier and lower cost?

With the Java approach, the only developer overhead is making sure you don't do too much allocation on the hot path, then sizing your young gen to avoid collections (one command line flag), and doing a GC at night. Not nothing but not too hard either; after all, you can allocate if you really need to, and some allocations will be optimised out anyway.

The C++ equivalent would be to allocate as much as possible on the stack, and then make sure to do a restart every night to eliminate any heap fragmentation that is left. Not that different, until you screw up and try to delete something on the stack or forget to delete something that isn't. That's when the robustness the GC is giving you starts to pay off.

Re:Java garbage collection can be really slow by CyberDildonics on Saturday April 23, 2016 @10:33AM (#11555654)
> The question is not, can it be done, but rather what's easier and lower cost?

I thought it was about speed.

> The C++ equivalent would be to allocate as much as possible on the stack, and then make sure to do a restart every night to eliminate any heap fragmentation that is left.

The C++ equivalent would be to do heap allocation and never free, then shut the process down which will return its memory to the OS. Heap fragmentation wouldn't matter here since you aren't freeing any memory.

Fundamentally if you can avoid freeing any memory all day then you should just allocate it up front an be done with it. Anything else is ignoring the more fundamental point that you are using a limited amount of memory and pretending that you aren't.

Re:Java garbage collection can be really slow by sievebrain on Saturday April 23, 2016 @01:45PM (#11556532)
Runtime speed is, as noted, going to be similar, with the winner being determined by which compiler optimisations benefit your code the most.

Yes you could also pre-allocate, but that's often more awkward than just allocating at the time of need, and besides, Java can turn heap allocations into not only stack allocations, but fully scalarise them (i.e. break down an allocation into a set of local variables and then delete any that are unused, move them around, etc).

Re:Java garbage collection can be really slow by CyberDildonics on Saturday April 23, 2016 @02:43PM (#11556799)
> Runtime speed is, as noted, going to be similar, with the winner being determined by which compiler optimizations benefit your code the most.

This could not possibly be further from the truth. Getting rid of heap allocations can speed something up by ~7x. Cache locality can speed something up by 50x. Compiler optimizations do very little compared to accessing memory in a predictable way.

Re:Java garbage collection can be really slow by imtringued on Sunday April 24, 2016 @07:35AM (#11559338)
Indeed! In Java or dynamic langauges you are forced to always use a reference. Which means you'll get cache misses pretty much everywhere.
Re:Java garbage collection can be really slow by viraptor on Saturday April 23, 2016 @09:26PM (#11558182)
> The C++ equivalent would be to allocate as much as possible on the stack, and then make sure to do a restart every night to eliminate any heap fragmentation that is left.

I think that's a very brute-force approach. You could instead use an actual allocator which behaves the way you want.

For example this is how arena can work without any restart/stack magic: https://github.com/cleeus/obstack/blob/master/arena_test.cpp...

Same happens in google's protobufs https://developers.google.com/protocol-buffers/docs/referenc...

There's no need (almost) for manually wiping heaps at system level if your language allows you to change the allocator at any point of the app.

Re:Java garbage collection can be really slow by sandGorgon on Saturday April 23, 2016 @10:56AM (#11555788)
This is very interesting - is there any sample code one can learn from to build something in this style of programming ? Especially the deployment - do you have a scheduled that triggers GC or do you simply kill and restart, etc.
Re:Java garbage collection can be really slow by merb on Saturday April 23, 2016 @01:52PM (#11556563)
Actually you can trick the JVM to run a Full GC. If you run:

    jmap -histo:live <PID>
it will show a memory map of all the live objects and since java needs to run a full GC cycle to do that it will actually run a Full GC.
Re:Java garbage collection can be really slow by CyberDildonics on Saturday April 23, 2016 @10:25AM (#11555630)
> better than typical C++ because you avoid virtually all object allocation/deallocation costs that C++ has

So to have Java perform better than C++ you just have to avoid allocation in Java and leave it in in C++?

> If you want better I would not bother with C++ at all personally, but use C / assembly or even look at FPGA type setups.

There is nothing in C that gives it a speed advantage over C++. Basically you've discovered step 1 of 3 when optimizing software (step 0 is to profile) -

1. Minimize heap allocations 2. Rework memory access for cache locality 3. Use SIMD

1 and 2 can be done with C++. 3 really needs to be done with something like ISPC so that SIMD use isn't fragile and compiler dependent.

Re:Java garbage collection can be really slow by jrcii on Saturday April 23, 2016 @08:43AM (#11555308)
I was going to say for people who are going to lengths like kernel bypass networking to get these trades out faster I wouldn't be surprised if the key stuff is in assembly.
Re:Java garbage collection can be really slow by ryao on Saturday April 23, 2016 @01:17PM (#11556404)
I would be. Manually written assembly is not necessary better than what a compiler would generate and with super scalar pipelined architectures, seemingly better assembly can turn out to execute in the same amount of time. The things that matter are algorithmic.
Re:Java garbage collection can be really slow by slededit on Sunday April 24, 2016 @03:41AM (#11558907)
I think you assume compilers are doing more work than they actually are. Processor models in the compiler are generally fairly simplistic and even ICC can easily be beat by hand tuned assembly.

Where compilers shine is allowing broad process-wide optimization.

Re:Java garbage collection can be really slow by thefastlane on Sunday April 24, 2016 @12:16AM (#11558527)
> Quite a few of the top HFT firms use Java, almost exclusively.

such as whom?

Re:Java garbage collection can be really slow by na85 on Saturday April 23, 2016 @10:47AM (#11555725)
If you're disabling GC, why use Java at all?

That's the point of using Java (or any interpreted language), isn't it? Avoiding manual memory management?

If you're going to go through all that horrid FactoryFactory Factory = new FactoryFactory(); bullshit, might as well get the benefits of the GC.

And if you don't want the GC, why not write your code in something else?

Re:Java garbage collection can be really slow by recursive on Saturday April 23, 2016 @11:04AM (#11555819)
> If you're going to go through all that horrid FactoryFactory Factory = new FactoryFactory();

I get the impression that your only exposure to java is through jokes and blogs from dynamic typing evangelists.

Re:Java garbage collection can be really slow by nv-vn on Saturday April 23, 2016 @11:31AM (#11555953)
How would that show any connection to dynamic typing? I imagine that the GP is coming from the perspective of C based on the fact that they're criticizing the use of garbage collection.
Re:Java garbage collection can be really slow by na85 on Saturday April 23, 2016 @02:18PM (#11556667)
You'd be incorrect.
Re:Java garbage collection can be really slow by tinco on Saturday April 23, 2016 @11:42AM (#11555988)
There are no popular languages that both have no GC and are comfortable to work in. Rust is going to be one, though I feel it's not entirely comfortable yet.

Garbage collection is just one of the things that make languages like Java comfortable to work in, but certainly not the only thing. Disabling automatic garbage collection in Java or C# I feel is a very effective way of gaining most of their advantages while limiting the effects of the runtime on the variability of your execution time.

Java is not an interpreted language by the way. FactoryFactories are a choice, not necessarily forced by the language.

Re:Java garbage collection can be really slow by ryao on Saturday April 23, 2016 @01:22PM (#11556433)
How is your statement not one by someone who would find the modification of any language considered comfortable to remove garbage collection and require explicit free operations to render it uncomfortable?

Also, Java is interpreted at the byte code level by default. The way the hotspot JIT works is by detecting hot areas of code and then doing JIT to be compiled.

Re:Java garbage collection can be really slow by ScottBurson on Saturday April 23, 2016 @03:06PM (#11556947)
What sense does it make to speak of a language as being interpreted or compiled? These are attributes of an implementation. The existence of GCJ, a native-code Java compiler that's been around for years, proves this.

It's true there are languages that are essentially uncompilable, and so have to be interpreted. Perl is the best example I can think of; there are constructs in the language that can't be parsed correctly without runtime context. Python, Ruby, and JavaScript are all difficult to do AoT compilation on as well, at least if you want to do much optimization, but I wouldn't agree that they can't be compiled. But Java is not as dynamic as these languages.

Re:Java garbage collection can be really slow by ryao on Saturday April 30, 2016 @12:44PM (#11602404)
When talking about Java, you can mean the standard library, the virtual machine or the language. The term Java itself is ambiguous.
Re:Java garbage collection can be really slow by tinco on Saturday April 23, 2016 @02:25PM (#11556698)
I don't think it must be absolutely so that a language without garbage collection is uncomfortable, as I said I feel Rust comes very close.

The only popular languages without a garbage collector are either from the 70s (C) or based on a language from the 70s (C++xx). Both have extreme discomforts when compared to modern languages (Ruby/Haskell/C#/Rust).

Also, technically, that would make Java bytecode an interpreted language, not Java itself ;)

edit: Ok, apparently according to wikipedia I am wrong and Java generally is considered to be an interpreted language, I had a slightly different definition of interpreted in mind.

Re:Java garbage collection can be really slow by Roboprog on Saturday April 23, 2016 @02:44PM (#11556804)
Yeah, when C displaced Pascal in CS programs (mid to late 80s?), it felt like an uncomfortable step backward even then.

Why were we programming in (little more than) assembler as our main language???

Re:Java garbage collection can be really slow by pjmlp on Saturday April 23, 2016 @03:03PM (#11556937)
Mid to late 90's in Portugal.

When I came to learn C, I was already quite an expert in Turbo Pascal, version 6.0 by then.

Comparing C to Turbo Pascal 6.0 in terms of features and safety just felt like "meh!".

Thankfully I got someone that around the same time gave me a copy of Turbo C++ 1.0 and I learned how to get some of the Turbo Pascal features back, while having the C portability and joined the C++ ranks for a few years.

Re:Java garbage collection can be really slow by Roboprog on Saturday April 23, 2016 @03:54PM (#11557145)
Similar experience. I picked up a copy of TP 5.5 and finally had an easier way to build my "ADT"s (abstract data type library type code).

THEN, I got a copy of TC++ a few months or a year later. WTF?!?

The light came on when I read Scott Meyer's "Effective C++" book in 96 or so. "Effective" meant "not stepping on one of 50 or so common land mines". I realized what a bad joke C++ was, and decided never to go back to it.

C is useful as a substitute for assembler, but not most applications. Too bad we didn't get to see more of Smalltalk in school in the 80s. And maybe Scheme instead of just a little bit of Lisp.

Re:Java garbage collection can be really slow by ryao on Saturday April 30, 2016 @02:19PM (#11602838)
C++ first came into existence in 1983. C was made in the 1970s and was the basis for C++, but modern C is rather different than the original C because it assimilated C++'s strong type system. As for popular languages without a garbage collector, here is a list off the top of my head:

* C

* C++

* FORTRAN

* Objective C

* Objective C++

* Pascal

* Swift

Making a new Turing complete language is ultimately just an exercise in how to do the same things differently rather than better unless you find a way to construct a language that can use hardware more effectively than the existing languages can. Languages that lack garbage collection provide no incentive to wipe the slate clean for easier garbage collection.

There is an enormous difference between expert level use of C and languages like it and beginner use. There are static analysis and dynamic analysis tools that have been built to assist with catching bugs such as misuse of memory or undefined behavior. C and several others that I listed above are flexible enough that you can implement design patterns that you would expect to see in more "advanced" languages and with structured programming, you can use them fairly easily once they are written. Functional programming is doable:

https://github.com/cioc/functionalC

Object oriented programming is also doable:

http://ooc-coding.sourceforge.net

Generic programming can also be done using a mix of macros and void pointers. A rather powerful design pattern that I have seen in C is a function that encapsulates iteration on some data and invokes a callback that takes an accumulator that had been passed to it with the callback. It is great for iterating over things that are not expected to always fit in system memory. The non-accumulator version of that pattern is used in the POSIX standard ftw C function. The acculumator version feels much like generic programming as the type of the accumulator is known only to the caller and callback. The iteration function has no clue about the acculumulator's type. The same goes for plenty of in-memory data structures implemented with void pointers like lists and trees where the memory describing each node is encapsulated inside the object.

There is definitely a greater learning curve to C and languages like it, but once you are faililiar with the right patterns/abstractions, such languages are a joy to use and the advantages of more "advanced" languages look more like trade-offs rather than be killer features.

Also, people who are familiar with such languages tend to program differently. At work, I have been asked to write some userspace code in Go. I wanted to make some directory traversal code use as few CPU resources as possible (which is a design goal), so I asked for tips on how to do system calls from Go and horrified at least one Go programmer in #go-nuts on freenode in the process. Using the syscalls directly enabled me to take advantage of SYS_gentdents64's d_type to avoid doing a stat to determine whether an entry is a directory or not, increase the buffer to read more directory entries per syscall fewer calls per directory and detect when the end of directory by checking when the buffer has 65535 bytes of free space remaining, which reduces the verse the invocations from 2 to 1. A programmer that does everything the way that garbage collected language authors recommend likely would have had a far less CPU efficient traversal. The superfluous stat syscalls alone would have increased the number of syscalls by at least 1 order of magnitude.

I wrote a patch to glibc last night that enables readdir() to skip the second getdents64 call on small directories and I plan to submit after I have what I consider to be the final version. That ought to accelerate GNU find. I might give the Go OS package similiar treatment, although doing fast directory tree traversal the way I am doing it (which is similiar to what GNU find does) requires that to go OS package provide type information from getdents. That is a non-portable BSD extension that Linux adopted and consequently is something that I would not expect Go to provide.

Re:Java garbage collection can be really slow by asveikau on Saturday April 23, 2016 @12:01PM (#11556077)
Comfortable is a relative term. There are people comfortable working in C or C++.
Re:Java garbage collection can be really slow by tinco on Saturday April 23, 2016 @02:44PM (#11556801)
True, there's a relevant photograph here[1]. Although I think that even those when they fall asleep or otherwise let their guard down their programming experience can get real uncomfortable real quick.

1] https://en.wikipedia.org/wiki/Bed_of_nails#/media/File:RGS_1...

Re:Java garbage collection can be really slow by na85 on Saturday April 23, 2016 @02:19PM (#11556676)
>Java is not an interpreted language by the way.

Java compiles to native machine code?

Re:Java garbage collection can be really slow by ysleepy on Saturday April 23, 2016 @02:32PM (#11556736)
Most of the time yes. The JIT will generate machine code for almost all usual code paths after little time.
Re:Java garbage collection can be really slow by pjmlp on Saturday April 23, 2016 @03:04PM (#11556943)
Yes, it all depends which JDK you make use of.

Apparently many seem to think the OpenJDK is the only option available.

Re:Java garbage collection can be really slow by exception_e on Saturday April 23, 2016 @12:29PM (#11556191)
That factory code you mentioned isn't _just_ a Java thing, but a very well-known and wonderful design pattern.

Wikipedia says it best: "[The] Factory pattern deals with the instantiation of object without exposing the instantiation logic."

Practical benefits:

- Can help rid of excessive switch and if/elseif statements and splits up your logic

- Eliminates new keyword to improve testability

Re:Java garbage collection can be really slow by anonymousab on Saturday April 23, 2016 @02:23PM (#11556693)
As with most language jokes/prejudices, I think the hate comes from seeing the misguided, incorrect or unnecessary uses of that pattern.

Java's prominence in the corporate world means sturgeon's law is more apparent.

Re:Java garbage collection can be really slow by exception_e on Saturday April 23, 2016 @02:25PM (#11556700)
Never heard of that law. Brilliant.
Re:Java garbage collection can be really slow by gravypod on Saturday April 23, 2016 @11:07AM (#11555834)
If you give Java a try, it's got a lot more impact than Factory. Play around with the language a bit, there are things in the JVM and the language that really change the way you think about programming.
Re:Java garbage collection can be really slow by Roboprog on Saturday April 23, 2016 @02:31PM (#11556731)
Sure. I now know:

* What a great feature function pointers / procedural types / other call-by-name/reference-mechanisms were. (J8 lamdas are used like function references, but are kind of heavy)

* What a source of mystery "annotations" are.

Java started out like an interpreted version of Delphi or UCSD Pascal disguised as a cleaned up C++, but since 1.1 it evolved slowly and/or in the wrong ways.

Actually, as somebody who has been programming since 1983, in quite a few languages, Java brought little to nothing new to the table. Nothing personal against you, I'm just sick of the Java language/syntax and how it failed to live up to the hype.

Re:Java garbage collection can be really slow by smac8 on Saturday April 23, 2016 @12:52PM (#11556286)
I'm a fan of Java in some senses, but curious to here what things you discovered in the language or JVM that changed how you thought about programming
Re:Java garbage collection can be really slow by ysleepy on Saturday April 23, 2016 @02:35PM (#11556756)
For me it is the vastly superior tooling.

* Best IDEs around. (Yes better than .net ecosystem)

* JVM monitoring (Flight Control, VisualVM)

* Performance Sampling/Profiling <1% perf cost

* actually being cross platform (yes, mono, bla)

Re:Java garbage collection can be really slow by threeseed on Saturday April 23, 2016 @06:13PM (#11557653)
Ability to use Clojure, Scala, Freje, Groovy, Java, Javascript, Python etc all on the one platform and share libraries and objects between each other.

People forget that Java has the best ecosystem of libraries bar none especially when you get into the more enterprise areas e.g. Big Data.

Re:Java garbage collection can be really slow by gravypod on Saturday April 23, 2016 @11:15PM (#11558407)
One-and-done is my favorite way of thinking about using Java. The JVM provides the perfect, for my use case, amount of abstraction from the hardware while still allowing you to do some amazing things.

There is also a huge amount of features that are supported by the JVM that Java still doesn't make use of.

There is also a great JIT and garbage collector.

Re:Java garbage collection can be really slow by smac8 on Tuesday April 26, 2016 @11:26AM (#11572650)
Yes, but I suppose this is more the JVM than the language itself. The JVM is quite convincing though, hence Clojure, Scala, etc.
Re:Java garbage collection can be really slow by Roboprog on Saturday April 23, 2016 @02:38PM (#11556769)
Because Java is the new COBOL -- especially if you statically allocate everything for performance reasons. At that point, you really are left with something not unlike COBOL with separate compilation and the ability to allocate scratch counters (or other primitives) on the stack locally, but all of your main data is still copy books^H^H^H^H^H^H^H beans allocated in the DATA DIVISION.