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Re:Ubuntu on Windows by partycoder on Thursday March 31, 2016 @03:15AM (#11395516)
That same phenomenon sort of happens with WINE. Many software just suggests you: run it under WINE, so they just focus on Windows.

Not that I am against WINE. I think it allows me to just ditch Windows entirely.

I run StarCraft II on WINE 1.9 at a higher framerate than what Windows provides. That was probably the only reason I would use Windows for.

Re:Ubuntu on Windows by creshal on Thursday March 31, 2016 @04:15AM (#11395704)
TeamViewer, e.g.; their official Linux version is simply the Windows build with a bundled WinE. As a result, it has a horrible UX, making me even less likely to pay their outrageous license fees.

It's a lose-lose situation in cases like this.

Re:Ubuntu on Windows by YokoZar on Thursday March 31, 2016 @04:19AM (#11395715)
It's not quite the case that using Wine is an alternative to porting. Sometimes the port itself simply bundles Wine. Some say that this "doesn't count", but when Wine works well users can't tell the difference between this and a port that required rewriting things.
Re:Ubuntu on Windows by ajdlinux on Thursday March 31, 2016 @04:15AM (#11395705)
I doubt any game developer decides not to release a Linux version purely because "oh, Wine exists".
Re:Ubuntu on Windows by jarcane on Thursday March 31, 2016 @04:36AM (#11395789)
Mac game "developers" do. :(

Thanks to TransGaming and Cider, a lot of Mac "ports" are just a Windows executable running in their proprietary fork of Wine. To predictably awful result.

Re:Ubuntu on Windows by creshal on Thursday March 31, 2016 @04:18AM (#11395710)
Game developers no idea, application developers yes. TeamViewer and Softmaker Office are programs I ditched in frustration because their official Linux "ports" are the Windows versions bundled with a bugged WinE wrapper around them.
Re:Ubuntu on Windows by asddubs on Thursday March 31, 2016 @07:18AM (#11396308)
I think game developers are a bit of a unique case, because a large chunk of the linux gaming community is pretty hostile towards wine ports. There is no linux proprietary application community
Re:Ubuntu on Windows by fl0wenol on Thursday March 31, 2016 @01:49PM (#11399077)
> There is no linux proprietary application community

Except in CAD, academic tools, analytics, mod/sim, graphics, industrial automation... basically anything that used to run on Unix or might use a fortran library somewhere.

Re:Ubuntu on Windows by YokoZar on Thursday March 31, 2016 @09:26PM (#11401928)
The problem here is that Wine is buggy, not that application developers aren't all rewriting everything.
Re:Ubuntu on Windows by baobrien on Friday April 01, 2016 @04:18PM (#11408215)
It's not a game, but LTSpice from Linear doesn't have a Linux release because it runs on wine; though, they do try to make sure it works on wine.
Re:Ubuntu on Windows by broodbucket on Thursday March 31, 2016 @04:13AM (#11395695)
Out of curiousity, do you use wine-staging and the CSMT patches?
Re:Ubuntu on Windows by partycoder on Thursday March 31, 2016 @04:20AM (#11395717)
I use wine-staging yes.