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Re:Adam by huuu on Wednesday March 16, 2016 @02:02AM (#11295353)
Well, John Carmack was impressed by the results of Brigade. And I think Otoy is a company to watch when it comes to VR and 3D.

https://home.otoy.com/render/brigade/

Re:Adam by TrevorJ on Wednesday March 16, 2016 @10:17AM (#11297469)
That's so really impressive stuff. The problem is though, that asset creation remains massively expensive.
Re:Adam by otoy on Wednesday March 16, 2016 @12:31PM (#11298579)
Thanks! Asset pipeline for Brigade is Octane.
Re:Adam by aidenn0 on Wednesday March 16, 2016 @02:19PM (#11299510)
I'm curious how you manage noise in low-light situations. The one video I found had significant compression artifacts so I wasn't able to tell what the actual engine looks like.
Re:Adam by Tloewald on Wednesday March 16, 2016 @03:52PM (#11300183)
It's pretty but the demo doesn't have a hint of motion in it, and such organic objects as there are (plant leaves) are very plasticky. The HDR bloom is lovely, but presumably being faked just as it would be with any other render pipeline.
Re:Adam by otoy on Monday March 21, 2016 @01:27AM (#11326400)
It's as dynamic as any rasterized game engine. Siggraph 2012 demo has exploding meshes at full speed for example.