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Re:Adam by Tloewald on Wednesday March 16, 2016 @03:52PM (#11300183)
It's pretty but the demo doesn't have a hint of motion in it, and such organic objects as there are (plant leaves) are very plasticky. The HDR bloom is lovely, but presumably being faked just as it would be with any other render pipeline.
Re:Adam by otoy on Monday March 21, 2016 @01:27AM (#11326400)
It's as dynamic as any rasterized game engine. Siggraph 2012 demo has exploding meshes at full speed for example.