Re:A SimCity inspired city builder where you design an MMO RPG
by mrcwinn on Friday March 11, 2016 @12:19PM
(#11267950)
Really cool. What kinds of things are you using to make something like this? A particular game engine, language, etc?
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Re:A SimCity inspired city builder where you design an MMO RPG
by aaronjb on Friday March 11, 2016 @02:16PM
(#11268806)
Unity + a couple of Asset store plugins - SSAO, ColorfulFX.
It's written in C#.
The engine handles all the voxels internally, but some of the models like the characters and Jellos are created in Blender and Magicavoxel.
Photoshop for textures.
Visual Studio Code for the IDE.
Re:A SimCity inspired city builder where you design an MMO RPG
by mtrpcic on Friday March 11, 2016 @07:25PM
(#11270602)
Out of curiosity, what is the current state of Unity games running on OSX/Linux environments? I recall that you could compile with Mono for cross-platform support, but I'm curious if the recent cross-platform support of much of the .NET CLR has made it easier (or more stable, etc.).