For instance, I read a while back (approximating and paraphrasing to follow...) that top chess players can think up to 10 moves ahead along a very few branches. So let's say that in chess, there are 30 million possible positions to evaluate, and in go, there are 300 trillion. They're both such an order of magnitude different for humans that it makes really no difference in terms of how we play the game, so intuition takes over. For computers, it's a different story.
Realistically speaking, there aren't that many moves you can do in chess. Most of them are just blunder that would get you insta-killed by a good player. Contrast that to Go where there are so many good moves. This is why I think the Go AI is more impressive.
Part of me thinks that at some point in the future, we'll have Chess "solved". Not in a "That computer is too good for humans", but more in a mathematical sense where all avenues will have been explored and at any point you mathematically know from a position whether you 100% win. So, the computer will make a move, a second computer will make a move, and then they will agree on a draw. To be able to achieve this, I think it will be some kind of rainbow table for chess (on a much bigger scale obviously), where you can represent one position by a hash and just brute-force all possible solution from the "end-game" to the initial board. So, it's not even about AI, more about bruteforce and hardware. I know it's not possible to do this at the moment but quantum computing would be.
The search space for Go is much larger, so while brute force searches are critical in tight fighting, and in endgame play, something more has to happen to play go well in the middle game.
Chess fell to a much earlier generation of A.I. While Go held out until A.I. as a field had advanced as well several generations/decades as well.
I would tend to agree that there is something interesting and new at work here, though, in that computers didn't get better than humans at go simply by applying the same brute force algorithm, just with more processing power. It does suggest that at least some of what we previously thought required "intuition" can be modeled through a random forest (I think that's what they're using, if not RF, then some other combination of ML).
Starts at 42:00 https://www.youtube.com/watch?v=l-GsfyVCBu0
Just a question to throw out there - does anyone feel like statements like this one "But the game [go] is far more complex than chess, and playing it requires a high level of feeling and intuition about an opponent’s next moves."
… seem to show a lack of understanding of both go and chess?
I understand there may be some cross-sports trash talking, but chess, played at a high level by humans, relies on these things as well. The more structured nature of chess means that it is (or at least was) more amenable to analysis by brute force computer algorithm, but no human evaluates and scores hundreds of millions of positions while playing chess or go.
Eh, the mainstream media is going to say this regardless, and I suppose it's just unrealistic to expect them to draw a distinction between complex for humans and amenable to brute force computation but statements like this always seemed to show a remarkable lack of awareness of how people actually play these games (though I am not an especially skilled chess or go player).