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Re:HTC Vive (Steam VR) is now available for pre-order by coalescence on Monday February 29, 2016 @10:43AM (#11196069)
We've had a dev kit at work for a while and it's the first headset that I've not wanted to take off. The ability to move around a scene and the wand make the interaction really intuitive and rewarding. As for the social implications of 'VR lockin', it'll be interesting to watch.
Re:HTC Vive (Steam VR) is now available for pre-order by zanny on Monday February 29, 2016 @11:38AM (#11196428)
SteamVR uses OpenVR, which is a public API anyone can implement, I believe.

I'm hoping OSVR is successful from Razer.

Re:HTC Vive (Steam VR) is now available for pre-order by ethbro on Monday February 29, 2016 @12:27PM (#11196754)
Valve deserves to be beaten with an internet flamebat for naming a SteamVR-specific compatibility layer "OpenVR".

If I'm incorrect and there are merits to it, please enlighten me, but everything I've read about OpenVR (and seen in their git repo) seems to only be an accurate name for where the meaning "Open" == null.

Re:HTC Vive (Steam VR) is now available for pre-order by zanny on Monday February 29, 2016 @01:32PM (#11197151)
The API is BSD licensed[1]. Anyone can use it, it is just not some consortium standard, but anyone can fork it.

https://github.com/ValveSoftware/openvr

Re:HTC Vive (Steam VR) is now available for pre-order by ethbro on Monday February 29, 2016 @01:56PM (#11197322)
If API + binary blobs + single company control + BSD license is the new definition of open, then... hmm.

They should have called it ValveX. It's the best bad option among worse options (and that's probably why Valve won't put more effort into opening it up until the market matures), but it's not an open standard.

Re:HTC Vive (Steam VR) is now available for pre-order by wmkn on Monday February 29, 2016 @04:57PM (#11198927)
It's not unlike OpenGL though, which does not have a open source reference implementation either. Only the API specifications are open.

Most implementations are closed source binary blobs. Of course there is Mesa, but that is is also a 3rd party implementation. No one would prevent you from building an open source OpenVR implementation.

Re:HTC Vive (Steam VR) is now available for pre-order by jensvdh on Monday February 29, 2016 @01:59PM (#11197357)
That's just a bunch of binary blobs though.
Re:HTC Vive (Steam VR) is now available for pre-order by shazow on Monday February 29, 2016 @04:30PM (#11198703)
The API is open, the SteamVR-specific runtime is a binary blob.

Anyone can implement a driver, they have example driver code available. The documentation is here: https://github.com/ValveSoftware/openvr/wiki

The purpose of OpenVR is to create a common API for HMD drivers, so that other platforms can implement their own proprietary equivalents of SteamVR or what have you, and everyone's HMD drivers will be interoperable.

Re:HTC Vive (Steam VR) is now available for pre-order by dwild on Monday February 29, 2016 @01:34PM (#11197161)
I probably doesn't understands everything and you probably have more knowledge than me on that but as far as I understands that's more a standard that a library. You still need to write the actual drivers for your headset and as far as I know, the one for the Vive isn't opensource. OpenVR is still open, it's just the Vive drivers that are not.
Re:HTC Vive (Steam VR) is now available for pre-order by Alphasite_ on Monday February 29, 2016 @02:54PM (#11197898)
Nah, SteamVR is their implementation of OpenVR.
Re:HTC Vive (Steam VR) is now available for pre-order by wlesieutre on Monday February 29, 2016 @11:13AM (#11196266)
What other headsets have you worn?
Re:HTC Vive (Steam VR) is now available for pre-order by VikingCoder on Monday February 29, 2016 @02:12PM (#11197462)
You've implied that you have tried the Oculus Rift CV1, and that you wanted to take it off.

HAVE you tried the Oculus Rift CV1, and did it make you want to take it off?

Re:HTC Vive (Steam VR) is now available for pre-order by Alphasite_ on Monday February 29, 2016 @02:55PM (#11197908)
Its not necessarily that he wanted to take it off, it may well be that he just didn't want to keep it on.
Re:HTC Vive (Steam VR) is now available for pre-order by VikingCoder on Monday February 29, 2016 @11:12AM (#11196262)
Frankly your opinion is only interesting if you've tried the Oculus Rift CV1.
Re:HTC Vive (Steam VR) is now available for pre-order by starshadowx2 on Monday February 29, 2016 @11:35AM (#11196404)
I'd assume that if @coalescence works somewhere with a Vive devkit, they would most likely have tried a CV1 as comparison.
Re:HTC Vive (Steam VR) is now available for pre-order by VikingCoder on Monday February 29, 2016 @12:44PM (#11196849)
So I get downvotes, because you're all assuming rather than directly asking, like I did.

Thanks, HN.

Re:HTC Vive (Steam VR) is now available for pre-order by starshadowx2 on Monday February 29, 2016 @01:15PM (#11197032)
Yeah, you're in the wrong here pretty obviously. you didn't "directly ask", you pretty much just shot down what they said and borderline insulted them.

Really, just reason it out. How many places just have a Vive devkit laying around? You'd specifically need to get one which means they're most likely working on a VR game or software. When you're working on something using new and innovative hardware you're going to check out all the options and competition to make sure you're using the best or most accessible.

I'd say you should take a step back and look over what you've said and consider if it really conveys your meaning well.

Re:HTC Vive (Steam VR) is now available for pre-order by VikingCoder on Monday February 29, 2016 @02:19PM (#11197549)
I shot them down IF (the most important word in my post) their comparison of the consumer versions of the two most important VR releases is instead a comparison of the consumer version of the Vive, and the DKs of the Rift (or no Rift at all).

I agree, I could have worded my post directly as a question, and if I could edit it, I would.

I'm stunned that you're all allowing coalescence to sit at the table and IMPLY that the Oculus Rift CV1 makes him want to take it off, is not intuitive, and is not rewarding.

Re:HTC Vive (Steam VR) is now available for pre-order by starshadowx2 on Monday February 29, 2016 @02:39PM (#11197756)
> I shot them down...

Yeah, don't do that. It makes you seem like an asshole no matter the context.

> allowing coalescence

That's the thing about opinions. Anyone can have them and they change from person to person.

"it's the first headset that I've not wanted to take off."

You would've been much better off asking if they had tried the CV1 and what they liked/didn't like about it, rather than saying their opinion is uninteresting. It's good that you're starting to recognize that though.

Re:HTC Vive (Steam VR) is now available for pre-order by VikingCoder on Monday February 29, 2016 @02:51PM (#11197871)
I AM in the wrong that I should have asked. I've explicitly admitted that my wording was wrong.

coalescence IS in the wrong that he impled that the Oculus Rift CV1 is a crappy product, without directly saying it.

If you could go ahead and recognize that second part, it would be nice.

Re:HTC Vive (Steam VR) is now available for pre-order by starshadowx2 on Monday February 29, 2016 @03:01PM (#11197955)
I recognize your opinion and understand what you're saying, but I feel like you're being antagonistic and trying to find a fault that doesn't exist.

@coalescence saying they like the Vive the most does not by default equal that they hate the CV1. You keep trying to say they're implying something whereas I really don't see it that way.

"I've not wanted to take off" can mean that they were engrossed and didn't want to leave, like when you're in a really good game and don't want to stop. It doesn't mean that they didn't like a hypothetical competitor right away, just that it maybe wasn't as spectacular.

In your other comment, this is what I'm talking about: "did it make you want to take it off?"

There was no implication that that was the situation, you've created this in your mind.

I'm going to end here, so reply if you like but as I said before, you should look over your comments and recognize that you're coming across as like an angry conspiracy theorist.

Re:HTC Vive (Steam VR) is now available for pre-order by VikingCoder on Monday February 29, 2016 @03:42PM (#11198312)
Sorry again, this will be needlessly verbose... And I don't intend to sound antagonistic, I'm merely trying to explain my viewpoint, and don't have time to condense this. (I won't be offended if you don't read or respond, especially since you said you were going to end, and I'm posting a wall of text. The fault is mine, not yours.)

There are two main competitors, the Vive and Rift. And prior iterations of the Rift, the DK1 and DK2, have caused the "I want to take this off, because I'm motion sick!" problem.

That's widely known. No controversy in that, at all. (I haven't "created" that "conspiracy"... it's documented history that maybe you and other HN posters are unaware of.) The main remaining question is, "Has the Oculus Rift CV1 solved that better than the HTC Vive CV?"

The. Remaining question.

The history of how many iterations Oculus and other vendors have gone through is way, way less interesting. To me and many other people who have made, or are about to make, a $600 or $800 or $1400 (buy both!) purchasing decision.

Since the history of VR is littered with devices that have made the users want to take them off, it's no surprise that someone would have tried one, or two, or even a dozen of them (including the Oculus Rift DK1, and the Oculus Rift DK2), and then they tried the HTC Vive (Pre or CV), and they finally, amazingly, delightfully, did not have the "ohmygod I have to rip this off my head!" response. That's what most users of the Oculus Rift Crescent Bay or HTC Vive Pre reported when they first tried one or both - stunned delight that the products had finally become usable.

So, now someone has tried a bunch, and finally the HTC Vive. That person could easily report, "The HTC Vive (DK or Pre or CV) is the first headset that I've not wanted to take off."

The information content of that is very, very low. No surprise. And yes, they probably did "want to take off" all the previous ones - they were bad. I know I did.

Even if their experience includes the Oculus Rift DK1... and to a slightly lesser degree, the Oculus Rift DK2. Still very little information content in that statement.

BUT, if they've ALSO tried the Oculus Rift CV1 (or Crescent Bay, really), then they have jumped all the way to having an informed decison, on the two most important products on the market right now.

Then, the information content of their comparison leaps a great deal.

I should have asked. I completely acknowledge that. I should have been more polite. I completely acknowledge that.

I really want to see more and more reports from people who have tried both the Oculus Rift CV1, and the HTC Vive CV. I really don't care about the opinion of someone who has tried dozens of VR devices, and the Vive, if they haven't also tried the Rift CV1. Which is entirely plausible.

When someone reports that the Vive is the FIRST that gave them the "I don't want to take this off" experience, I really need to know if they've ALSO tried the Oculus Rift CV1, and if they ALSO got the "I don't want to take this off" experience from it. If they haven't tried the Rift CV1, then, frankly, their opinion is not informed enough to be interesting to me, or to anyone else about to decide between Oculus Rift CV1 and HTC Vive CV.

Re:HTC Vive (Steam VR) is now available for pre-order by starshadowx2 on Monday February 29, 2016 @03:55PM (#11198405)
Since you put a lot of effort into this post, and it's a normal discussion now I'll respond.

I haven't personally tried any VR sets other than Google Cardboard, but I am aware of the motion sickness problem. I have heard that the older Oculus kits were worse than the CV1 and Crescent Bay models. I feel like I remember reading that some new technology to do with the Vive's front camera fixes or at least helps with the motion sickness problem.

It would be great to hear more from @coalescence to see if they were talking about the motion sickness or not. I got the idea that they meant "not wanted to take off" like it was just really good and didn't want to put it down, not anything to do with not getting sick.

Sorry for getting into the argument above with you, I think we both just misunderstood each other and were focusing on and interpreting things differently.

Re:HTC Vive (Steam VR) is now available for pre-order by nilkn on Thursday March 03, 2016 @06:49PM (#11220973)
Just wanted to give you kudos and respect for this post. I wish I saw this sort of acknowledgment more frequently in internet debates.

I think most of us here understand that it's easy to sometimes enter a discussion with an overly antagonistic tone. It's a lot harder to recognize that mistake after-the-fact.

Re:HTC Vive (Steam VR) is now available for pre-order by mwfunk on Monday February 29, 2016 @12:50PM (#11196882)
You didn't ask. You told him his opinions were meaningless because you assumed he hadn't tried the Rift. I mean, maybe that's not what you were trying to communicate, but that is 100% what you communicated.