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Re:The State of Go: Where we are in February 2016 by mike_hearn on Wednesday February 03, 2016 @05:18PM (#11030297)
Interesting fact: Unreal Engine uses a GCd heap (or used to at least) for its core game state, so that means many AAA games use GC. And you can hit 60fps with it.

Their secret is they keep the game state heap really small. Like, 50 megabytes, maybe.

Re:The State of Go: Where we are in February 2016 by pjmlp on Thursday February 04, 2016 @02:44AM (#11032572)