Re:Glider, Mac Classic game, open-sourced
by rememberlenny on Friday January 29, 2016 @03:16PM
(#10998153)
How do you run it?
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Re:Glider, Mac Classic game, open-sourced
by Kristine1975 on Friday January 29, 2016 @03:58PM
(#10998441)
Compile it:
1. Get OS X running.
2. Find a copy of Metrowerks Codewarrior for Mac OS (the .mcp files are Metrowerks Codewarrior projects) or create a project yourself.
3. Find the necessary header files for the Carbon API (Codewarrior should have them, they're also included with XCode, Apple's IDE).
4. Hope the code is conforming to a current version of the C Standard, so you can compile it without errors. Otherwise fix the errors.
Then you should be able to run it on OS X.
Otherwise get a copy of sheepshaver and a couple binaries