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Re:Glider, Mac Classic game, open-sourced by rememberlenny on Friday January 29, 2016 @03:16PM (#10998153)
How do you run it?
Re:Glider, Mac Classic game, open-sourced by Kristine1975 on Friday January 29, 2016 @03:58PM (#10998441)
Compile it:

1. Get OS X running.

2. Find a copy of Metrowerks Codewarrior for Mac OS (the .mcp files are Metrowerks Codewarrior projects) or create a project yourself.

3. Find the necessary header files for the Carbon API (Codewarrior should have them, they're also included with XCode, Apple's IDE).

4. Hope the code is conforming to a current version of the C Standard, so you can compile it without errors. Otherwise fix the errors.

Then you should be able to run it on OS X.

Re:Glider, Mac Classic game, open-sourced by carlob on Friday January 29, 2016 @06:05PM (#10999257)
Otherwise get a copy of sheepshaver and a couple binaries
Re:Glider, Mac Classic game, open-sourced by fishanz on Friday January 29, 2016 @06:12PM (#10999285)
Wasn't carbon ditched like a decade ago?
Re:Glider, Mac Classic game, open-sourced by yuhong on Friday January 29, 2016 @09:40PM (#11000227)
It is "depreciated" but still supported on 32-bit for compatibility.