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Re:Desktop Neo – rethinking the desktop interface for produc... by _lce0 on Tuesday January 19, 2016 @01:55PM (#10932959)
I wasn't aware of 10/GUI

Thanks for share!

http://10gui.com/

Re:Desktop Neo – rethinking the desktop interface for produc... by smartbit on Tuesday January 19, 2016 @03:58PM (#10933966)
It seems that the tiling windows [0] of desktopneo or 10gui would not work on very large monitors like a UDH 40". Eg. the Philips [1] has such a large viewing angle for the lower two corners that they are less usable. Personally I use the middle for active windows and move others to the left & right. [0] https://en.m.wikipedia.org/wiki/Tiling_window_manager [1] https://pcmonitors.info/reviews/philips-bdm4065uc/
Re:Desktop Neo – rethinking the desktop interface for produc... by JimmyAustin on Tuesday January 19, 2016 @10:32PM (#10935888)
As an aside, I own the Phillips linked and it is absolutely fantastic for SWD. My windows dev environment is essentially a poor clone of a tiled window manager as I have zero overlap between my windows due to the insane amount of real estate.
Re:Desktop Neo – rethinking the desktop interface for produc... by david-given on Tuesday January 19, 2016 @04:00PM (#10933979)
I haven't seen that. That's really cool, and current applications should drop right into it, too. Disconnecting the touch surface from the mouse solves a lot of the current problems with touch screens.

Does the kind of large multitouch surface with flyover support needed by 10/GUI actually exist? Because I think I want one.